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- using UnityEditor;
- using UnityEngine;
- public class ExcelEditor : EditorWindow
- {
- //private string start;
- //private string end;
- //private string fileName;
- //private string filePath = $"{Application.dataPath}/Resources/Excel/";
- //public void ShowWindow()
- //{
- // ExcelEditor window = EditorWindow.GetWindow<ExcelEditor>();
- // window.Show();
- //}
- //private void OnGUI()
- //{
- // EditorGUILayout.BeginHorizontal();
- // GUILayout.Label("开始列",GUILayout.Width(65));
- // start = GUILayout.TextField(start);
- // GUILayout.Label("结束列",GUILayout.Width(65));
- // end = GUILayout.TextField(end);
- // EditorGUILayout.EndHorizontal();
- // GUILayout.Label("Excel文件名", GUILayout.Width(65));
- // fileName = GUILayout.TextField(fileName);
- //}
- //public void ImportExcel(string filename)
- //{
- //}
- }
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