ExcelEditor.cs 910 B

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  1. using UnityEditor;
  2. using UnityEngine;
  3. public class ExcelEditor : EditorWindow
  4. {
  5. //private string start;
  6. //private string end;
  7. //private string fileName;
  8. //private string filePath = $"{Application.dataPath}/Resources/Excel/";
  9. //public void ShowWindow()
  10. //{
  11. // ExcelEditor window = EditorWindow.GetWindow<ExcelEditor>();
  12. // window.Show();
  13. //}
  14. //private void OnGUI()
  15. //{
  16. // EditorGUILayout.BeginHorizontal();
  17. // GUILayout.Label("开始列",GUILayout.Width(65));
  18. // start = GUILayout.TextField(start);
  19. // GUILayout.Label("结束列",GUILayout.Width(65));
  20. // end = GUILayout.TextField(end);
  21. // EditorGUILayout.EndHorizontal();
  22. // GUILayout.Label("Excel文件名", GUILayout.Width(65));
  23. // fileName = GUILayout.TextField(fileName);
  24. //}
  25. //public void ImportExcel(string filename)
  26. //{
  27. //}
  28. }