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- using UnityEngine;
- namespace WS
- {
- [ObjectSystem]
- public class TeleportPointControllerAwakeSystem : AwakeSystem<TeleportPointController>
- {
- public override void Awake(TeleportPointController self)
- {
- self.RefreshTeleport();
- }
- }
- [ObjectSystem]
- public class TeleportPointControllerUpdataSystem : UpdateSystem<TeleportPointController>
- {
- public override void Update(TeleportPointController self)
- {
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- }
- }
- public class TeleportPointController : WSComponent
- {
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- public GameObject[] UnMoveAreas;
- public void RefreshTeleport()
- {
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- }
- public void ShowTeleportTarget(bool isShow)
- {
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- }
- public void InitTeleportArea()
- {
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- }
- public override void Dispose()
- {
- base.Dispose();
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- }
- }
- }
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