ProjectInit.cs 800 B

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  1. using UnityEngine.SceneManagement;
  2. using WS;
  3. ///<summary>项目启动器</summary>
  4. public class ProjectInit : Init
  5. {
  6. public override void Initialize()
  7. {
  8. HttpCom.GetCommandLine();
  9. // Game.Scene.AddComponent<GameManager>();
  10. Game.Scene.AddComponent<HighlightComponent>();
  11. Game.Scene.AddComponent<SceneDataSaveComponent>();
  12. Game.Scene.AddComponent<InputManager>();
  13. Game.Scene.AddComponent<CursorManager>();
  14. //MainController controller = FacadeComponent.Instance.CreateController<MainController>();
  15. //controller.OpenView();
  16. //SearchTypeEntryController controller2 = FacadeComponent.Instance.CreateController<SearchTypeEntryController>();
  17. //controller2.OpenView();
  18. SceneManager.LoadScene("Test1");
  19. }
  20. }