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- using CMF;
- using UnityEngine;
- public class InitSceneCursor : MonoBehaviour
- {
- public CharacterKeyboardInput keyboardInput;
- public CameraController cameraController;
- private void Awake()
- {
- CursorManager.Instance.keyboardInput = keyboardInput;
- CursorManager.Instance.cameraController = cameraController;
- }
-
- void Start() { }
-
- void Update() { }
- }
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