ChangeChildernMesh.cs 685 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class ChangeChildernMesh : MonoBehaviour
  5. {
  6. Renderer[] renderers;
  7. private void OnEnable()
  8. {
  9. for(int i = 0; i < renderers.Length; i++)
  10. {
  11. renderers[i].enabled = true;
  12. }
  13. }
  14. private void Awake()
  15. {
  16. renderers = gameObject.GetComponentsInChildren<Renderer>();
  17. for (int i = 0; i < renderers.Length; i++)
  18. {
  19. renderers[i].enabled = false;
  20. }
  21. }
  22. private void OnDisable()
  23. {
  24. for (int i = 0; i < renderers.Length; i++)
  25. {
  26. renderers[i].enabled = false;
  27. }
  28. }
  29. }