PXR_Fade.shader 291 B

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  1. Shader "PXR_SDK/PXR_Fade" {
  2. Properties{
  3. _Color("Color", Color) = (0,0,0,1)
  4. }
  5. SubShader{
  6. Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
  7. LOD 100
  8. ZWrite Off
  9. ZTest Always
  10. Blend SrcAlpha OneMinusSrcAlpha
  11. Color[_Color]
  12. Pass{}
  13. }
  14. }