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- Using pre-set license
- Built from '2021.3/china_unity/release' branch; Version is '2021.3.29f1c1 (0b77087ad835) revision 751368'; Using compiler version '192829333'; Build Type 'Release'
- OS: 'Windows 11 (10.0.22000) 64bit Professional' Language: 'zh' Physical Memory: 32613 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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- Successfully changed project path to: D:/Project/Unity2022/ZhongYiYao
- D:/Project/Unity2022/ZhongYiYao
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- Unloading 4973 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 79 unused Assets / (47.4 KB). Loaded Objects now: 5444.
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- path: Assets/Scenes/Test1.unity
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- Native extension for WindowsStandalone target not found
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- Native extension for WindowsStandalone target not found
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- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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- Symbol file LoadedFromMemory doesn't match image D:\Project\Unity2022\ZhongYiYao\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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- Native extension for WindowsStandalone target not found
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- Domain Reload Profiling:
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- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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- ========================================================================
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- Symbol file LoadedFromMemory doesn't match image D:\Project\Unity2022\ZhongYiYao\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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- Native extension for WindowsStandalone target not found
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- Mono: successfully reloaded assembly
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- Domain Reload Profiling:
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- Platform modules already initialized, skipping
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- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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- Native extension for WindowsStandalone target not found
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- Domain Reload Profiling:
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- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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- ========================================================================
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- Native extension for WindowsStandalone target not found
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- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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- ========================================================================
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- Native extension for WindowsStandalone target not found
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- Refreshing native plugins compatible for Editor in 0.82 ms, found 15 plugins.
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- Mono: successfully reloaded assembly
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- Domain Reload Profiling:
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- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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- Begin MonoManager ReloadAssembly
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- Native extension for WindowsStandalone target not found
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- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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- ========================================================================
- Received Prepare
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- Registered in 0.011134 seconds.
- Begin MonoManager ReloadAssembly
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- Native extension for WindowsStandalone target not found
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- Refreshing native plugins compatible for Editor in 1.13 ms, found 15 plugins.
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- Mono: successfully reloaded assembly
- - Completed reload, in 1.290 seconds
- Domain Reload Profiling:
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- Platform modules already initialized, skipping
- OnLevelWasLoaded was found on DOTweenComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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- Unloading 4918 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 69 unused Assets / (23.0 KB). Loaded Objects now: 5520.
- Memory consumption went from 184.6 MB to 184.6 MB.
- Total: 2.745200 ms (FindLiveObjects: 0.237700 ms CreateObjectMapping: 0.146900 ms MarkObjects: 2.330200 ms DeleteObjects: 0.029300 ms)
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- ========================================================================
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- Begin MonoManager ReloadAssembly
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- Native extension for WindowsStandalone target not found
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- Native extension for WebGL target not found
- Refreshing native plugins compatible for Editor in 0.81 ms, found 15 plugins.
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- Mono: successfully reloaded assembly
- - Completed reload, in 1.258 seconds
- Domain Reload Profiling:
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- Platform modules already initialized, skipping
- OnLevelWasLoaded was found on DOTweenComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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- Unloading 69 unused Assets / (23.0 KB). Loaded Objects now: 5524.
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- ========================================================================
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- Begin MonoManager ReloadAssembly
- Symbol file LoadedFromMemory doesn't match image D:\Project\Unity2022\ZhongYiYao\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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- Native extension for WindowsStandalone target not found
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- Native extension for Android target not found
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- Refreshing native plugins compatible for Editor in 0.75 ms, found 15 plugins.
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- Mono: successfully reloaded assembly
- - Completed reload, in 0.950 seconds
- Domain Reload Profiling:
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- Platform modules already initialized, skipping
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- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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- Preloading 0 native plugins for Editor in 0.00 ms.
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- Memory consumption went from 184.7 MB to 184.6 MB.
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- ========================================================================
- Received Prepare
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- Begin MonoManager ReloadAssembly
- Symbol file LoadedFromMemory doesn't match image D:\Project\Unity2022\ZhongYiYao\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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- Native extension for WindowsStandalone target not found
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- Native extension for Android target not found
- Native extension for WebGL target not found
- Refreshing native plugins compatible for Editor in 0.79 ms, found 15 plugins.
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- Mono: successfully reloaded assembly
- - Completed reload, in 1.035 seconds
- Domain Reload Profiling:
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- Platform modules already initialized, skipping
- OnLevelWasLoaded was found on DOTweenComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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- Unloading 69 unused Assets / (23.0 KB). Loaded Objects now: 5532.
- Memory consumption went from 184.7 MB to 184.7 MB.
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- ========================================================================
- Received Prepare
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- Begin MonoManager ReloadAssembly
- Symbol file LoadedFromMemory doesn't match image D:\Project\Unity2022\ZhongYiYao\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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- Native extension for WindowsStandalone target not found
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- Native extension for Android target not found
- Native extension for WebGL target not found
- Refreshing native plugins compatible for Editor in 0.76 ms, found 15 plugins.
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- Mono: successfully reloaded assembly
- - Completed reload, in 0.961 seconds
- Domain Reload Profiling:
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- Platform modules already initialized, skipping
- OnLevelWasLoaded was found on DOTweenComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- Refreshing native plugins compatible for Editor in 5.74 ms, found 15 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 4918 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 69 unused Assets / (23.0 KB). Loaded Objects now: 5536.
- Memory consumption went from 184.7 MB to 184.7 MB.
- Total: 2.853800 ms (FindLiveObjects: 0.244200 ms CreateObjectMapping: 0.144700 ms MarkObjects: 2.439800 ms DeleteObjects: 0.024400 ms)
- AssetImportParameters requested are different than current active one (requested -> active):
- custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
- custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
- custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
- custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
- custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 ->
- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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