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- Shader "PXR/Neo3"
- {
- Properties
- {
- [NoScaleOffset] _MainTex("Texture", 2D) = "white" {}
- [KeywordEnum(CutOff,Transparent)]_RenderMode("RenderMode",float) = 0
- }
- CGINCLUDE
- #include "UnityCG.cginc"
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
- struct v2f
- {
- float2 uv : TEXCOORD0;
- float4 vertex : SV_POSITION;
- };
- uniform sampler2D _MainTex;
- uniform float4 _MainTex_ST;
- uniform float _AlphaScale;
- v2f vert(appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.uv, _MainTex);
- return o;
- }
- fixed4 frag(v2f i) : SV_Target
- {
- fixed4 col = tex2D(_MainTex, i.uv);
- #if defined(_RENDERMODE_CUTOFF)
- clip(col.a - 0.1);
- #elif defined(_RENDERMODE_TRANSPARENT)
- #endif
- return col;
- }
- ENDCG
- SubShader
- {
- Tags
- {
- "RenderType" = "Opaque"
- "IgnoreProjector" = "True"
- "RenderPipeline" = "UniversalPipeline"
- }
- LOD 100
- ZWrite On
- ZTest On
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma shader_feature _RENDERMODE_CUTOFF _RENDERMODE_TRANSPARENT
- ENDCG
- }
- }
- SubShader
- {
- Tags
- {
- "RenderType" = "Opaque"
- "IgnoreProjector" = "True"
- }
- LOD 100
- ZWrite On
- ZTest On
- Pass
- {
- Tags
- {
- "Queue" = "Geometry"
- }
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma shader_feature _RENDERMODE_CUTOFF _RENDERMODE_TRANSPARENT
- ENDCG
- }
- }
- }
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