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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- public class MedicineAllConfig : ScriptableObject
- {
- public List<MedicineEle> list = new List<MedicineEle>();
- public List<List<int>> dicPin = new List<List<int>>();
- [Serializable]
- public class MedicineEle
- {
- public int id;
- public string name;
- /// <summary>
- /// 拼音
- /// </summary>
- public char pinType;
- /// <summary>
- /// 药材特性
- /// </summary>
- public string characteristic;
- /// <summary>
- /// 生长环境
- /// </summary>
- public string growIntroduce;
- /// <summary>
- /// 形态特征
- /// </summary>
- public string morphology;
- }
- public MedicineEle Get(int id)
- {
- id -= 1;
- if (list.Count < id || id < 0)
- {
- return null;
- }
- return list[id];
- }
- }
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