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- using UnityEngine.SceneManagement;
- using WS;
- ///<summary>项目启动器</summary>
- public class ProjectInit : Init
- {
- public override void Initialize()
- {
- HttpCom.GetCommandLine();
- // Game.Scene.AddComponent<GameManager>();
- Game.Scene.AddComponent<HighlightComponent>();
- Game.Scene.AddComponent<SceneDataSaveComponent>();
- Game.Scene.AddComponent<InputManager>();
- //MainController controller = FacadeComponent.Instance.CreateController<MainController>();
- //controller.OpenView();
- SceneManager.LoadScene("Test1");
- }
- }
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