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- using System.Threading.Tasks;
- using WS;
- ///<summary>播放音频</summary>
- public class PlayAudioComponent : OperateComponent<PlayAudioData>
- {
- ///<summary>音频实例</summary>
- private VoiceEntity Voice;
- public override void Init()
- {
- }
- public override void StartOperate()
- {
- Voice = VoiceManager.Instance.Play(VoiceType.Voice, OperateData.AudioName, OnFinished);
- }
- ///<summary>设置操作完成完成</summary>
- private void OnFinished()
- {
- IsComplete = true;
- }
- public override void Update()
- {
- }
- public override Task EndState()
- {
- if (!Voice.IsDisposed)
- VoiceManager.Instance.Stop(Voice);
- return Task.CompletedTask;
- }
- public override void Dispose()
- {
- base.Dispose();
- if (!Voice.IsDisposed)
- VoiceManager.Instance.Stop(Voice);
- Voice = null;
- }
- }
- ///<summary>播放音频数据</summary>
- public class PlayAudioData
- {
- ///<summary>音频名称</summary>
- public string AudioName { get; set; }
- }
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