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- using UnityEngine;
- public class ColiderCheck : MonoBehaviour
- {
- private void OnTriggerEnter(UnityEngine.Collider other)
- {
- if (FlowManager.Inst != null)
- FlowManager.Inst.CheckCollider(other, true);
- }
- void OnTriggerExit(UnityEngine.Collider other)
- {
- if (FlowManager.Inst != null)
- FlowManager.Inst.CheckCollider(other, false);
- }
- }
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