SceneComponent.cs 4.0 KB

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  1. using System;
  2. using System.Threading.Tasks;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. namespace WS
  6. {
  7. ///<summary>场景管理</summary>
  8. public class SceneComponent : SingleComponent<SceneComponent>
  9. {
  10. ///<summary>当前场景</summary>
  11. public string ThisScene { get { return SceneManager.GetActiveScene().name; } }
  12. ///<summary>加载场景</summary>
  13. ///<param name="name">场景名称</param>
  14. public void LoadScene(string name)
  15. {
  16. Release();
  17. SceneManager.LoadScene(name);
  18. }
  19. /// <summary>加载场景</summary>
  20. /// <param name="name">场景名称</param>
  21. /// <param name="oncallback">加载回调</param>
  22. public void LoadScene(string name, Action oncallback = null)
  23. {
  24. LoadScene(name, null, ViewShowModeType.Screen, oncallback);
  25. }
  26. /// <summary>加载场景</summary>
  27. /// <param name="name">场景名称</param>
  28. /// <param name="describe">加载描述</param>
  29. /// <param name="oncallback">加载回调</param>
  30. public void LoadScene(string name, string describe, Action oncallback = null)
  31. {
  32. LoadScene(name, describe, ViewShowModeType.Screen, oncallback);
  33. }
  34. /// <summary>加载场景</summary>
  35. /// <param name="name">场景名称</param>
  36. /// <param name="describe">加载描述</param>
  37. /// <param name="oncallback">加载回调</param>
  38. public void LoadScene(string name, string describe, ViewShowModeType viewShowMode, Action oncallback = null)
  39. {
  40. //LoadEffectComponent effectComponent = Game.Scene.GetComponent<LoadEffectComponent>();
  41. //effectComponent?.PlayLoadEffect(true);
  42. Release();
  43. SceneChange change = ComponentFactory.CreateWithParent<SceneChange>(this);
  44. if (string.IsNullOrEmpty(describe))
  45. {
  46. describe = "加载场景中,请稍后...";
  47. }
  48. LoadingController controller = FacadeComponent.Instance.CreateController<LoadingController>();
  49. controller.OpenView(viewShowMode, change, describe);
  50. Action action = delegate { };
  51. action += delegate
  52. {
  53. controller.CloseView();
  54. //effectComponent?.PlayLoadEffect(false);
  55. change.Dispose();
  56. };
  57. if (oncallback != null)
  58. {
  59. action += oncallback;
  60. }
  61. change.LoadScene(name, action);
  62. }
  63. /// <summary>异步加载场景</summary>
  64. /// <param name="name">场景名称</param>
  65. public async Task LoadSceneAsync(string name)
  66. {
  67. await LoadSceneAsync(name, null);
  68. }
  69. /// <summary>异步加载场景</summary>
  70. /// <param name="name">场景名称</param>
  71. /// <param name="describe">加载描述</param>
  72. public async Task LoadSceneAsync(string name, string describe)
  73. {
  74. //LoadEffectComponent effectComponent = Game.Scene.GetComponent<LoadEffectComponent>();
  75. //effectComponent?.PlayLoadEffect(true);
  76. Release();
  77. SceneChange change = ComponentFactory.CreateWithParent<SceneChange>(this);
  78. if (string.IsNullOrEmpty(describe))
  79. {
  80. describe = "加载场景中,请稍后...";
  81. }
  82. LoadingController controller = FacadeComponent.Instance.CreateController<LoadingController>();
  83. controller.OpenView(ViewShowModeType.Screen, change, describe);
  84. Action action = delegate
  85. {
  86. controller.CloseView();
  87. //effectComponent?.PlayLoadEffect(false);
  88. change.Dispose();
  89. };
  90. await change.LoadSceneAsync(name, action);
  91. }
  92. ///<summary>释放无用资源/内存</summary>
  93. private void Release()
  94. {
  95. GC.Collect();
  96. Resources.UnloadUnusedAssets();
  97. }
  98. }
  99. }