SimpleDemo.cs 3.6 KB

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  1. using System;
  2. using System.Collections;
  3. using Pico.Platform.Models;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.UI;
  7. namespace Pico.Platform.Samples
  8. {
  9. public class SimpleDemo : MonoBehaviour
  10. {
  11. public bool useAsyncInit = true;
  12. public RawImage headImage;
  13. public Text nameText;
  14. public Text logText;
  15. // Start is called before the first frame update
  16. void Start()
  17. {
  18. Log($"UseAsyncInit={useAsyncInit}");
  19. if (useAsyncInit)
  20. {
  21. try
  22. {
  23. CoreService.AsyncInitialize().OnComplete(m =>
  24. {
  25. if (m.IsError)
  26. {
  27. Log($"Async initialize failed: code={m.GetError().Code} message={m.GetError().Message}");
  28. return;
  29. }
  30. if (m.Data != PlatformInitializeResult.Success && m.Data != PlatformInitializeResult.AlreadyInitialized)
  31. {
  32. Log($"Async initialize failed: result={m.Data}");
  33. return;
  34. }
  35. Log("AsyncInitialize Successfully");
  36. EnterDemo();
  37. });
  38. }
  39. catch (Exception e)
  40. {
  41. Log($"Async Initialize Failed:{e}");
  42. return;
  43. }
  44. }
  45. else
  46. {
  47. try
  48. {
  49. CoreService.Initialize();
  50. }
  51. catch (UnityException e)
  52. {
  53. Log($"Init Platform SDK error:{e}");
  54. throw;
  55. }
  56. EnterDemo();
  57. }
  58. }
  59. void EnterDemo()
  60. {
  61. UserService.RequestUserPermissions(new[] {Permissions.UserInfo, Permissions.FriendRelation}).OnComplete(m =>
  62. {
  63. if (m.IsError)
  64. {
  65. Log($"Permission failed code={m.Error.Code} message={m.Error.Message}");
  66. return;
  67. }
  68. Log($"RequestUserPermissions successfully:{String.Join(",", m.Data.AuthorizedPermissions)}");
  69. getUser();
  70. });
  71. }
  72. void getUser()
  73. {
  74. UserService.GetLoggedInUser().OnComplete(m =>
  75. {
  76. if (m.IsError)
  77. {
  78. Debug.Log($"GetLoggedInUser failed:code={m.Error.Code} message={m.Error.Message}");
  79. return;
  80. }
  81. StartCoroutine(DownloadImage(m.Data.ImageUrl, headImage));
  82. nameText.text = m.Data.DisplayName;
  83. Log($"DisplayName={m.Data.DisplayName} UserId={m.Data.ID}");
  84. });
  85. }
  86. IEnumerator DownloadImage(string mediaUrl, RawImage rawImage)
  87. {
  88. UnityWebRequest request = UnityWebRequestTexture.GetTexture(mediaUrl);
  89. yield return request.SendWebRequest();
  90. if (request.responseCode != 200)
  91. {
  92. Log("Load image failed");
  93. }
  94. else
  95. {
  96. rawImage.texture = ((DownloadHandlerTexture) request.downloadHandler).texture;
  97. rawImage.GetComponent<Renderer>().material.mainTexture = ((DownloadHandlerTexture) request.downloadHandler).texture;
  98. }
  99. }
  100. void Log(string s)
  101. {
  102. logText.text = s;
  103. Debug.Log(s);
  104. }
  105. }
  106. }