MainMenuController.cs 5.8 KB

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  1. using SimpleJSON;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Reflection;
  5. using TMPro;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. using WS;
  9. [ObjectSystem]
  10. public class MainMenuControllerUpdateSystem : UpdateSystem<MainMenuController>
  11. {
  12. public override void Update(MainMenuController self)
  13. {
  14. self.Update();
  15. }
  16. }
  17. public class MainMenuController : Controller<MainMenuView, MainMenuModel>
  18. {
  19. List<CoursType> courses = new List<CoursType>
  20. {
  21. CoursType.中药检索,
  22. CoursType.中药学古文献,
  23. CoursType.药物采集,
  24. CoursType.药物炮制,
  25. CoursType.药物化学,
  26. CoursType.药物药理,
  27. CoursType.中药药剂,
  28. CoursType.中药资源与鉴定,
  29. CoursType.中药质量控制与分析,
  30. CoursType.药事管理法规,
  31. CoursType.中医药方剂
  32. };
  33. protected override void BindingViewModel()
  34. {
  35. _Model.currentPageIndex.Value = 1;
  36. refreshCourseList();
  37. ToggleGroupAddListener();
  38. _Model.Bind(_View.nextPageBtn,NextBtnClick);
  39. _Model.Bind(_View.lastPageBtn, LastBtnClick);
  40. }
  41. public override void OpenView()
  42. {
  43. base.OpenView();
  44. }
  45. public void Update()
  46. {
  47. if (_Model.currentPageIndex.Value == Math.Ceiling((double)courses.Count / 6))
  48. {
  49. _View.nextPageBtn.interactable = false;
  50. }
  51. else
  52. {
  53. _View.nextPageBtn.interactable = true;
  54. }
  55. if (_Model.currentPageIndex.Value == 1)
  56. {
  57. _View.lastPageBtn.interactable = false;
  58. }
  59. else
  60. {
  61. _View.lastPageBtn.interactable = true;
  62. }
  63. }
  64. void NextBtnClick()
  65. {
  66. _Model.currentPageIndex.Value++;
  67. refreshCourseList() ;
  68. }
  69. void LastBtnClick()
  70. {
  71. _Model.currentPageIndex.Value--;
  72. refreshCourseList() ;
  73. }
  74. void refreshCourseList()
  75. {
  76. ReferenceCollector[] rcArray = _View.group.GetComponentsInChildren<ReferenceCollector>();
  77. for (int i = 0; i < rcArray.Length; i++)
  78. {
  79. int courseIndex = (_Model.currentPageIndex.Value - 1)*6+i;
  80. if (courseIndex>=courses.Count)
  81. {
  82. rcArray[i].GetComponent<CanvasGroup>().alpha = 0;
  83. }
  84. else
  85. {
  86. rcArray[i].GetComponent<CanvasGroup>().alpha=1;
  87. rcArray[i].GetComponent<TextMeshProUGUI>("Index").text = courseIndex.ToString();
  88. rcArray[i].GetComponent<TextMeshProUGUI>("CourseName").text = courses[courseIndex].ToString();
  89. }
  90. }
  91. }
  92. void ToggleGroupAddListener()
  93. {
  94. Toggle[] toggles = _View.group.GetComponentsInChildren<Toggle>();
  95. for (int i = 0; i < toggles.Length; i++)
  96. {
  97. var index = i;
  98. var rc = toggles[index].GetComponent<ReferenceCollector>();
  99. rc.GetComponent<Button>("EnterBtn").onClick.AddListener(OnEnterBtnClick);
  100. toggles[index].onValueChanged.AddListener((isOn) =>
  101. {
  102. if (isOn)
  103. {
  104. _Model.onSelectCourse.Value = courses[index];
  105. }
  106. Color color;
  107. ColorUtility.TryParseHtmlString("#FFDC63",out color);
  108. rc.GetComponent<TextMeshProUGUI>("Index").color=isOn?color:Color.black;
  109. rc.GetComponent<TextMeshProUGUI>("CourseName").color = isOn ? color : Color.black;
  110. rc.Get<GameObject>("EnterBtn").SetActive(isOn);
  111. toggles[index].GetComponent<Canvas>().sortingOrder = isOn?1001:1000;
  112. });
  113. }
  114. toggles[0].isOn = true;
  115. }
  116. void OnEnterBtnClick()
  117. {
  118. CloseView();
  119. if (_Model.onSelectCourse.Value==CoursType.中药检索)
  120. {
  121. SearchViewController searchView = FacadeComponent.Instance.CreateController<SearchViewController>();
  122. searchView.OpenView();
  123. }
  124. else
  125. {
  126. SearchTypeEntryController controller = FacadeComponent.Instance.CreateController<SearchTypeEntryController>();
  127. controller.OpenView();
  128. }
  129. }
  130. }
  131. public class MainMenuView : View
  132. {
  133. public Transform group;
  134. public Button nextPageBtn;
  135. public Button lastPageBtn;
  136. List<string> courses = new List<string>
  137. {
  138. "中药检索","中药学古文献","药物化学","药物化学","药物化学"
  139. };
  140. public override void LoadInit()
  141. {
  142. var rc = UIGameObject.GetComponent<ReferenceCollector>();
  143. group = rc.GetComponent<Transform>("CourseList");
  144. nextPageBtn = rc.GetComponent<Button>("NextPageBtn");
  145. lastPageBtn = rc.GetComponent<Button>("LastPageBtn");
  146. }
  147. public void InitCourseList()
  148. {
  149. //var choiceItemPre = Resources.Load<GameObject>("UI/Common/Course");
  150. //for (int i = 0; i < courses.Count; i++)
  151. //{
  152. // var choiceItem = GameObject.Instantiate(choiceItemPre, group);
  153. // var rc = choiceItem.GetComponent<ReferenceCollector>();
  154. // TextMeshProUGUI courseName = rc.GetComponent<TextMeshProUGUI>("CourseName_Normal");
  155. // courseName.text = courses[i];
  156. // Toggle toggle = choiceItem.GetComponent<Toggle>();
  157. // toggle.group = group.GetComponent<ToggleGroup>();
  158. //}
  159. }
  160. }
  161. public class MainMenuModel : Model
  162. {
  163. /// <summary>
  164. /// 当前页索引
  165. /// </summary>
  166. public BindableProperty<int> currentPageIndex;
  167. /// <summary>
  168. /// 当前选中课程
  169. /// </summary>
  170. public BindableProperty<CoursType> onSelectCourse;
  171. public override void InitProperty()
  172. {
  173. currentPageIndex = CreateProperty<int>();
  174. onSelectCourse = CreateProperty<CoursType>();
  175. }
  176. }