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- using UnityEngine;
- namespace WS
- {
- [ObjectSystem]
- public class TeleportPointControllerAwakeSystem : AwakeSystem<TeleportPointController>
- {
- public override void Awake(TeleportPointController self)
- {
- self.RefreshTeleport();
- }
- }
- [ObjectSystem]
- public class TeleportPointControllerUpdataSystem : UpdateSystem<TeleportPointController>
- {
- public override void Update(TeleportPointController self)
- {
- //if (GameManager.Instance.Data.Pattern != PatternType.引导)
- //{
- // if (VRInputComponent.Instance.Getkey(VRKey.圆盘, VRHand.Any))
- // {
- // self.ShowTeleportTarget(true);
- // }
- // else
- // {
- // self.ShowTeleportTarget(false);
- // }
- //}
- }
- }
- public class TeleportPointController : WSComponent
- {
- //public TeleportTargetBase[] points;
- public GameObject[] UnMoveAreas;
- public void RefreshTeleport()
- {
- //points = GameObject.FindObjectsOfType<TeleportTargetBase>();
- //UnMoveAreas = GameObject.FindGameObjectsWithTag("UnMoveArea");
- //for (int i = 0; i < points.Length; i++)
- //{
- // points[i].GetComponent<MeshRenderer>().enabled = false;
- // points[i].GetComponent<Collider>().enabled = false;
- //}
- //for (int i = 0; i < UnMoveAreas.Length; i++)
- //{
- // UnMoveAreas[i].GetComponent<Collider>().enabled = false;
- //}
- }
- public void ShowTeleportTarget(bool isShow)
- {
- //points = GameObject.FindObjectsOfType<TeleportTargetBase>();
- //UnMoveAreas = GameObject.FindGameObjectsWithTag("UnMoveArea");
- //for (int i = 0; i < points.Length; i++)
- //{
- // if (points[i]==null)
- // {
- // return;
- // }
- // points[i].GetComponent<MeshRenderer>().enabled = isShow;
- // points[i].GetComponent<Collider>().enabled = isShow;
- //}
- //for (int i = 0;i < UnMoveAreas.Length; i++)
- //{
- // UnMoveAreas[i].GetComponent<Collider>().enabled =isShow;
- //}
- }
- public void InitTeleportArea()
- {
- //for (int i = 0; i < points.Length; i++)
- //{
- // points[i].GetComponent<MeshRenderer>().enabled = false;
- // points[i].GetComponent<Collider>().enabled = false;
- //}
- //for (int i = 0; i < UnMoveAreas.Length; i++)
- //{
- // UnMoveAreas[i].GetComponent<Collider>().enabled = false;
- //}
- }
- public override void Dispose()
- {
- base.Dispose();
- //points = null;
- }
- }
- }
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