PlayAudioComponent.cs 1.0 KB

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  1. using System.Threading.Tasks;
  2. using WS;
  3. ///<summary>播放音频</summary>
  4. public class PlayAudioComponent : OperateComponent<PlayAudioData>
  5. {
  6. ///<summary>音频实例</summary>
  7. private VoiceEntity Voice;
  8. public override void Init()
  9. {
  10. }
  11. public override void StartOperate()
  12. {
  13. Voice = VoiceManager.Instance.Play(VoiceType.Voice, OperateData.AudioName, OnFinished);
  14. }
  15. ///<summary>设置操作完成完成</summary>
  16. private void OnFinished()
  17. {
  18. IsComplete = true;
  19. }
  20. public override void Update()
  21. {
  22. }
  23. public override Task EndState()
  24. {
  25. if (!Voice.IsDisposed)
  26. VoiceManager.Instance.Stop(Voice);
  27. return Task.CompletedTask;
  28. }
  29. public override void Dispose()
  30. {
  31. base.Dispose();
  32. if (!Voice.IsDisposed)
  33. VoiceManager.Instance.Stop(Voice);
  34. Voice = null;
  35. }
  36. }
  37. ///<summary>播放音频数据</summary>
  38. public class PlayAudioData
  39. {
  40. ///<summary>音频名称</summary>
  41. public string AudioName { get; set; }
  42. }