InitSceneCursor.cs 480 B

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  1. using CMF;
  2. using UnityEngine;
  3. public class InitSceneCursor : MonoBehaviour
  4. {
  5. public CharacterKeyboardInput keyboardInput;
  6. public CameraController cameraController;
  7. private void Awake()
  8. {
  9. CursorManager.Instance.keyboardInput = keyboardInput;
  10. CursorManager.Instance.cameraController = cameraController;
  11. }
  12. // Start is called before the first frame update
  13. void Start() { }
  14. // Update is called once per frame
  15. void Update() { }
  16. }