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- using Cysharp.Threading.Tasks;
- using System;
- using System.Diagnostics;
- using UnityEngine;
- using WS;
- [ObjectSystem]
- public class GameManagerAwakeSystem : AwakeSystem<GameManager>
- {
- public override void Awake(GameManager self)
- {
- self.Awake();
- }
- }
- [ObjectSystem]
- public class GameManagerUpdateSyste : UpdateSystem<GameManager>
- {
- public override void Update(GameManager self)
- {
- self.Update();
- }
- }
- ///<summary>游戏管理器</summary>
- public class GameManager : SingleComponent<GameManager>
- {
- public DataManager Data;
- public ProcessManager ProcessManager;
- /// <summary> 当前任务分数 </summary>
- public float currentTaskScore;
- /// <summary> 直到当前任务的总分数 </summary>
- public float currentAllScore;
- public void Awake()
- {
- Data = AddComponent<DataManager>();
- ProcessManager = AddComponent<ProcessManager>();
- Data.IsGuide = true;
- }
- public void Update()
- {
- }
- }
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