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- using System.Collections.Generic;
- using UnityEngine;
- using WS;
- [ObjectSystem]
- public class DataManagerAwakeSystem : AwakeSystem<DataManager>
- {
- public override void Awake(DataManager self)
- {
- self.Awake();
- }
- }
- ///<summary>数据管理器</summary>
- public class DataManager : WSComponent
- {
- ///<summary>用户数据</summary>
- public UserData User;
- ///<summary>模式</summary>
- public PatternType Pattern;
- ///<summary>是否引导</summary>
- public bool IsGuide { get; set; }
- ///<summary>位置</summary>
- public Vector3 pos;
- ///<summary>旋转</summary>
- public Quaternion rot;
- ///<summary>课程</summary>
- public List<CourseData> Courses;
- public string httpBase = "http://dgs.admin.intatc.com/";
- public void Awake()
- {
- Courses = ConfigHelper.LoadConfig<List<CourseData>>($"Config/Framework/Course");
- }
- }
- ///<summary>课程数据</summary>
- public class LoadScenePoint
- {
- }
- ///<summary>课程数据</summary>
- public class CourseData
- {
- public string Name;
- }
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