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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ChangeChildernMesh : MonoBehaviour
- {
- Renderer[] renderers;
- private void OnEnable()
- {
- for(int i = 0; i < renderers.Length; i++)
- {
- renderers[i].enabled = true;
- }
- }
- private void Awake()
- {
- renderers = gameObject.GetComponentsInChildren<Renderer>();
- for (int i = 0; i < renderers.Length; i++)
- {
- renderers[i].enabled = false;
- }
- }
- private void OnDisable()
- {
- for (int i = 0; i < renderers.Length; i++)
- {
- renderers[i].enabled = false;
- }
- }
- }
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