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- using UnityEngine;
- namespace WS
- {
- ///<summary>视图</summary>
- public abstract class View : WSComponent
- {
- ///<summary>UIObj</summary>
- public GameObject UIGameObject;
- ///<summary>窗体类型</summary>
- public ViewGroup Group = ViewGroup.From;
- ///<summary>窗体显示位置类型</summary>
- public ViewShowModeType ShowModeType = ViewShowModeType.Screen;
- ///<summary>窗体状态</summary>
- public ViewShowType ShowType = ViewShowType.Close;
- ///<summary>动画</summary>
- public AnimationComponent AnimComponent;
- ///<summary>View对象被创建,UIGameObject被创建;还没有在Canvas渲染(作为数据、UI初始化操作)</summary>
- public abstract void LoadInit();
- ///<summary>设置显示位置</summary>
- public virtual void SetPosition() { }
- ///<summary>设置显示位置</summary>
- public virtual void SetPosition(Vector3 pos, Quaternion rot)
- {
- #if PLATFORM_PICO
- if (ShowModeType != ViewShowModeType.Screen)
- {
- UIGameObject.transform.parent.position = pos;
- UIGameObject.transform.parent.rotation = rot;
- return;
- }
- #endif
- UIGameObject.transform.localPosition = pos;
- UIGameObject.transform.localRotation = rot;
- }
- ///<summary>打开View(在Canvas上渲染、或者是UI动画播放完成)</summary>
- public virtual void OnOpen() { }
- public override void Dispose()
- {
- base.Dispose();
- UIGameObject = null;
- Group = ViewGroup.From;
- ShowType = ViewShowType.Close;
- ShowModeType = ViewShowModeType.Screen;
- }
- }
- }
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