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- using UnityEngine;
- using WS;
- using static InputActions;
- using static UnityEngine.InputSystem.InputAction;
- [ObjectSystem]
- public class InputManagerAwakeSystem : AwakeSystem<InputManager>
- {
- public override void Awake(InputManager self)
- {
- self.Awake();
- }
- }
- [ObjectSystem]
- public class InputManagerUpdateSyste : UpdateSystem<InputManager>
- {
- public override void Update(InputManager self)
- {
- self.Update();
- }
- }
- public class InputManager : SingleComponent<InputManager>
- {
-
- public bool triggerPressed;
- public Vector2 moveInput;
- public Vector3 cameraPos;
- public Quaternion cameraRot;
- public Vector3 pointPos;
- public Quaternion pointRot;
- public PlayerActions player;
- public CameraActions camera;
- public UIActions ui;
- public void Awake()
- {
- RegisterInputEvent();
- }
- public void Update() { }
- private void RegisterInputEvent()
- {
- var input = new InputActions();
- player = input.Player;
- camera = input.Camera;
- ui = input.UI;
- player.Enable();
- camera.Enable();
- ui.Enable();
- player.Move.started += PlayerMoveStarted;
- player.Move.performed += PlayerMovePerformed;
- player.Move.canceled += PlayerMoveCanceled;
- camera.Pos.started += CameraPosStarted;
- camera.Pos.performed += CameraPosPerformed;
- camera.Pos.canceled += CameraPosCanceled;
- camera.Rot.started += CameraRotStarted;
- camera.Rot.performed += CameraRotPerformed;
- camera.Rot.canceled += CameraRotCanceled;
- ui.Click.started += UIClickStarted;
- ui.Click.performed += UIClickPerformed;
- ui.Click.canceled += UIClickCanceled;
- }
- private void PlayerMoveStarted(CallbackContext obj)
- {
- moveInput = obj.ReadValue<Vector2>();
- }
- private void PlayerMovePerformed(CallbackContext obj)
- {
- moveInput = obj.ReadValue<Vector2>();
- }
- private void PlayerMoveCanceled(CallbackContext obj)
- {
- moveInput = obj.ReadValue<Vector2>();
- }
- private void CameraPosStarted(CallbackContext obj)
- {
- cameraPos = obj.ReadValue<Vector3>();
- }
- private void CameraPosPerformed(CallbackContext obj)
- {
- cameraPos = obj.ReadValue<Vector3>();
- }
- private void CameraPosCanceled(CallbackContext obj)
- {
- cameraPos = obj.ReadValue<Vector3>();
- }
- private void CameraRotStarted(CallbackContext obj)
- {
- cameraRot = obj.ReadValue<Quaternion>();
- }
- private void CameraRotPerformed(CallbackContext obj)
- {
- cameraRot = obj.ReadValue<Quaternion>();
- }
- private void CameraRotCanceled(CallbackContext obj)
- {
- cameraRot = obj.ReadValue<Quaternion>();
- }
- private void UIClickStarted(CallbackContext obj)
- {
- triggerPressed = obj.ReadValue<bool>();
- }
- private void UIClickPerformed(CallbackContext obj)
- {
- triggerPressed = obj.ReadValue<bool>();
- }
- private void UIClickCanceled(CallbackContext obj)
- {
- triggerPressed = obj.ReadValue<bool>();
- }
- }
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