ModuleComponent.cs 8.6 KB

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  1. using System.Collections.Generic;
  2. using System.Threading.Tasks;
  3. namespace WS
  4. {
  5. ///<summary>模块组件</summary>
  6. public class ModuleComponent : WSComponent
  7. {
  8. private ProcessManager process;
  9. ///<summary>流程管理期</summary>
  10. private ProcessManager Process
  11. {
  12. get
  13. {
  14. if (process == null)
  15. process = (ProcessManager)Parent;
  16. return process;
  17. }
  18. }
  19. ///<summary>Id</summary>
  20. public int Id { get { return Data.Id; } }
  21. ///<summary>名称</summary>
  22. public string Name { get { return Data.Name; } }
  23. ///<summary>忽略任务栏</summary>
  24. public bool NoTaskbar { get { return Data.NoTaskbar; } }
  25. ///<summary>没有顺序</summary>
  26. public bool NoOrder { get { return Data.NoOrder; } }
  27. ///<summary>当前任务Id</summary>
  28. public int VTaskId { get { return CurrentVTask.Id; } }
  29. ///<summary>分数</summary>
  30. public float Score;
  31. ///<summary>是否完成</summary>
  32. public bool IsComplete;
  33. ///<summary>数据</summary>
  34. public Module Data;
  35. ///<summary>所有任务</summary>
  36. private List<WSTaskComponent> VTasks = new List<WSTaskComponent>();
  37. ///<summary>当前任务</summary>
  38. private WSTaskComponent CurrentVTask;
  39. public void Update()
  40. {
  41. if (NoOrder)
  42. {
  43. for (int i = 0; i < VTasks.Count; i++)
  44. {
  45. if (!VTasks[i].IsComplete)
  46. VTasks[i].Update();
  47. }
  48. OnComplete();
  49. }
  50. else
  51. {
  52. if (CurrentVTask != null)
  53. {
  54. if (!CurrentVTask.IsComplete)
  55. CurrentVTask.Update();
  56. else
  57. SwitchVTask(CurrentVTask.Id + 1);
  58. }
  59. }
  60. }
  61. ///<summary>无序判断是否完成</summary>
  62. private void OnComplete()
  63. {
  64. bool complete = !VTasks.Exists(v => v.IsComplete == false);
  65. IsComplete = complete;
  66. if (IsComplete)
  67. {
  68. Settlement();
  69. }
  70. }
  71. ///<summary>开始模块</summary>
  72. public void StartModule()
  73. {
  74. #if UNITY_EDITOR || DEBUG_MODEL
  75. Log.LogDebug($"进入模块:{Name} ID:{Id}", WSLogType.橙);
  76. #endif
  77. List<int> performids = new List<int>();
  78. for (int i = 0; i < Data.WSTasks.Count; i++)
  79. {
  80. if (Data.WSTasks[i].Perform)
  81. {
  82. performids.Add(Data.WSTasks[i].PerformId);
  83. }
  84. }
  85. for (int i = 0; i < Data.WSTasks.Count; i++)
  86. {
  87. WSTaskComponent vtask = ComponentFactory.CreateWithParent<WSTaskComponent>(this);
  88. vtask.Data = Data.WSTasks[i];
  89. VTasks.Add(vtask);
  90. if (NoOrder)
  91. {
  92. if (!performids.Exists(l => l == Data.WSTasks[i].Id))
  93. vtask.StartVTask();
  94. }
  95. if (!NoTaskbar)
  96. {
  97. WSTaskRecord record = new WSTaskRecord { Id = VTasks[i].Id, Score = VTasks[i].Score, Module = Name, Name = VTasks[i].Name ,IsEnd =false};
  98. Process.AddVTaskRecord(record);
  99. }
  100. }
  101. if (!NoOrder)
  102. SwitchVTask(VTasks[0].Id);
  103. }
  104. ///<summary>下一个模块</summary>
  105. public async Task NextModule()
  106. {
  107. try
  108. {
  109. for (int i = 0; i < VTasks.Count; i++)
  110. {
  111. if (NoOrder)
  112. {
  113. if (!VTasks[i].IsComplete)
  114. await VTasks[i].JumpVTask(false);
  115. }
  116. else
  117. {
  118. if (VTasks[i].Id >= VTaskId)
  119. await VTasks[i].JumpVTask(false);
  120. }
  121. }
  122. }
  123. catch (System.Exception ex)
  124. {
  125. Log.LogError(ex);
  126. }
  127. }
  128. ///<summary>跳转步骤</summary>
  129. ///<param name="Id">Id</param>
  130. ///<param name="invertedorder">倒序</param>
  131. public async Task<bool> JumpVTask(int Id, bool invertedorder)
  132. {
  133. bool exists = false;
  134. try
  135. {
  136. exists = VTasks.Exists(t => t.Id == Id);
  137. if (!invertedorder)
  138. {
  139. for (int i = CurrentVTask.Id - 1; i < VTasks.Count; i++)
  140. {
  141. if (VTasks[i].Id < Id)
  142. await VTasks[i].JumpVTask(invertedorder);
  143. }
  144. }
  145. else
  146. {
  147. for (int i = CurrentVTask.Id - 1; i >= 0; i--)
  148. {
  149. if (VTasks[i].Id >= Id)
  150. await VTasks[i].JumpVTask(invertedorder);
  151. }
  152. }
  153. if (exists)
  154. SwitchVTask(Id);
  155. else
  156. IsComplete = true;
  157. }
  158. catch (System.Exception ex)
  159. {
  160. Log.LogError(ex);
  161. }
  162. return exists;
  163. }
  164. ///<summary>上一步</summary>
  165. ///<param name="newmd">新模块</param>
  166. public async Task<bool> LastVTask(bool newmd)
  167. {
  168. try
  169. {
  170. if (newmd)
  171. {
  172. WSTaskComponent vTask = VTasks[VTasks.Count - 1];
  173. await vTask.JumpVTask(true);
  174. SwitchVTask(vTask.Id - 1);
  175. }
  176. else
  177. {
  178. await CurrentVTask.JumpVTask(true);
  179. int index = VTasks.FindIndex(v => v == CurrentVTask);
  180. if (index == 0)
  181. {
  182. IsComplete = false;
  183. return false;
  184. }
  185. else
  186. {
  187. WSTaskComponent vTask = VTasks.Find(t => t.Id == CurrentVTask.Id - 1);
  188. if (vTask!=null)
  189. await vTask.JumpVTask(true);
  190. SwitchVTask(CurrentVTask.Id - 1);
  191. }
  192. }
  193. }
  194. catch (System.Exception ex)
  195. {
  196. Log.LogError(ex);
  197. }
  198. return true;
  199. }
  200. ///<summary>下一步</summary>
  201. public async Task NextVTask()
  202. {
  203. try
  204. {
  205. await CurrentVTask.JumpVTask(false);
  206. SwitchVTask(CurrentVTask.Id + 1);
  207. }
  208. catch (System.Exception ex)
  209. {
  210. Log.LogError(ex);
  211. }
  212. }
  213. ///<summary>结算</summary>
  214. public void Settlement()
  215. {
  216. for (int i = 0; i < VTasks.Count; i++)
  217. {
  218. if (VTasks[i].IsComplete)
  219. {
  220. if (!VTasks[i].IsError)
  221. Score += VTasks[i].Score;
  222. }
  223. else
  224. {
  225. if (!NoTaskbar)
  226. {
  227. WSTaskRecord record = Process.GetVTaskRecord(VTasks[i].Id);
  228. record.IsError = true;
  229. }
  230. }
  231. }
  232. }
  233. ///<summary>获取任务</summary>
  234. public WSTaskComponent GetVTask(int vtaskid)
  235. {
  236. return VTasks.Find(t => t.Id == vtaskid);
  237. }
  238. ///<summary>提示</summary>
  239. public void Prompt()
  240. {
  241. CurrentVTask.Prompt();
  242. }
  243. ///<summary>切换任务</summary>
  244. private void SwitchVTask(int id)
  245. {
  246. WSTaskComponent vTask = VTasks.Find(t => t.Id == id);
  247. if (vTask != null)
  248. {
  249. CurrentVTask = vTask;
  250. CurrentVTask.StartVTask();
  251. }
  252. else
  253. {
  254. Settlement();
  255. IsComplete = true;
  256. }
  257. }
  258. public override void Dispose()
  259. {
  260. base.Dispose();
  261. //////Score = 0; //////Score = 0;
  262. IsComplete = false;
  263. Data = null;
  264. for (int i = 0; i < VTasks.Count; i++)
  265. {
  266. VTasks[i].Dispose();
  267. }
  268. VTasks.Clear();
  269. CurrentVTask = null;
  270. }
  271. }
  272. }