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- using LitJson;
- using System.Collections;
- using System.Collections.Generic;
- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.Events;
- using UnityEngine.Networking;
- namespace WS
- {
- ///<summary>Header 实体</summary>
- public class ResponseHeader
- {
- ///<summary>名称(Key)</summary>
- public string Name { get; set; }
- ///<summary>值</summary>
- public string Value { get; set; }
- }
- [ObjectSystem]
- public class RequestComponentAwakeSystem : AwakeSystem<RequestComponent>
- {
- public override void Awake(RequestComponent self)
- {
- self.Awake();
- }
- }
- ///<summary>Web请求管理</summary>
- public class RequestComponent : SingleComponent<RequestComponent>
- {
- //请求超时时间
- public const int OutTime = 10;
- //所有Header
- private readonly Dictionary<string, ResponseHeader> Headers = new Dictionary<string, ResponseHeader>();
- //默认Header
- private readonly List<string> DefaultHeaders = new List<string>();
- //错误码
- private readonly static Dictionary<int, string> ErrorCode = new Dictionary<int, string>();
- public void Awake()
- {
- AddErrorCode(500, "服务器内部错误!");
- AddErrorCode(405, "接口错误!");
- AddErrorCode(404, "请求无效!");
- AddErrorCode(403, "权限不足!");
- AddErrorCode(401, "未登录!");
- AddErrorCode(0, "请求超时,服务器未响应!");
- }
- #region -- Header --
- /// <summary>添加/修改 Header</summary>
- /// <param name="name">名称</param>
- /// <param name="key">键</param>
- /// <param name="value">值</param>
- /// <param name="isdefault">设置为默认Header,回自动在请求时添加</param>
- public void AddHeader(string name, string key, string value, bool isdefault = false)
- {
- if (!Headers.ContainsKey(name))
- {
- ResponseHeader header = new ResponseHeader();
- Headers.Add(name, header);
- }
- Headers[name].Name = key;
- Headers[name].Value = value;
- if (isdefault)
- {
- if (!DefaultHeaders.Contains(name))
- {
- DefaultHeaders.Add(name);
- }
- }
- }
- /// <summary>移除 Header</summary>
- /// <param name="name">名称</param>
- public void RemoveHeader(string name)
- {
- if (Headers.ContainsKey(name))
- {
- Headers.Remove(name);
- if (DefaultHeaders.Contains(name))
- {
- DefaultHeaders.Remove(name);
- }
- }
- }
- /// <summary>移除所有 Header</summary>
- public void RemoveAllHeader()
- {
- Headers.Clear();
- DefaultHeaders.Clear();
- }
- /// <summary>获取 Header</summary>
- /// <param name="name">名称</param>
- public ResponseHeader GetHeader(string name)
- {
- if (Headers.ContainsKey(name))
- {
- return Headers[name];
- }
- return null;
- }
- /// <summary>设置 Header</summary>
- /// <param name="header">存储header的名称</param>
- /// <param name="webrequest">请求代理</param>
- public void SetHeader(string[] header, UnityWebRequest webrequest)
- {
- for (int i = 0; i < DefaultHeaders.Count; i++)
- {
- ResponseHeader rh = GetHeader(DefaultHeaders[i]);
- webrequest.SetRequestHeader(rh.Name, rh.Value);
- }
- if (header.Length > 0)
- {
- for (int i = 0; i < header.Length; i++)
- {
- if (!DefaultHeaders.Contains(header[i]))
- {
- ResponseHeader rh = GetHeader(header[i]);
- webrequest.SetRequestHeader(rh.Name, rh.Value);
- }
- }
- }
- }
- #endregion
- #region -- ErrorCode--
- ///<summary>添加请求错误拦截状态码(只有异步请求有效)</summary>
- ///<param name="code">状态码</param>
- ///<param name="msg">提示消息</param>
- public void AddErrorCode(int code, string msg)
- {
- if (!ErrorCode.ContainsKey(code))
- {
- ErrorCode.Add(code, msg);
- }
- }
- #endregion
- #region -- Get --
- /// <summary>Get 请求</summary>
- /// <typeparam name="T">请求返回的数据类型</typeparam>
- /// <param name="url">请求地址</param>
- /// <param name="oncallback">请求回调</param>
- /// <param name="header">头</param>
- public static void Get<T>(string url, UnityAction<ResponseOutput<T>> oncallback, params string[] header)
- {
- TimerComponent.Instance.StartCoroutine(MonoGet<T>(url, oncallback, header));
- }
- /// <summary>Get 请求文件</summary>
- /// <param name="url">请求地址</param>
- /// <param name="oncallback">请求回调</param>
- /// <param name="header">头</param>
- public static void Get(string url, UnityAction<byte[]> oncallback, params string[] header)
- {
- TimerComponent.Instance.StartCoroutine(MonoGetFile(url, oncallback, header));
- }
- ///<summary>Get 请求</summary>
- /// <typeparam name="T">请求返回的数据类型</typeparam>
- /// <param name="url">请求地址</param>
- /// <param name="header">头</param>
- public static async Task<ResponseOutput<T>> GetAsync<T>(string url, params string[] header)
- {
- RequestAsync request = ComponentFactory.Create<RequestAsync>();
- await request.GetAsync(url, header);
- ResponseOutput<T> output = ParseRequest<T>(request);
- return output;
- }
- ///<summary>Get 请求文件</summary>
- /// <param name="url">请求地址</param>
- /// <param name="header">头</param>
- public static async Task<byte[]> GetAsync(string url, params string[] header)
- {
- RequestAsync request = ComponentFactory.Create<RequestAsync>();
- await request.GetAsync(url, header);
- if (!string.IsNullOrEmpty(request.Request.error))
- {
- #if UNITY_EDITOR||DEBUG_MODEL
- Log.LogError($"HTTP请求错误!地址:{request.Request.uri} 消息:{request.Request.error} Code:{request.Request.responseCode}");
- #endif
- }
- else
- {
- #if UNITY_EDITOR||DEBUG_MODEL
- Log.LogDebug(request.Request.uri + " 数据Length:" + request.Request.downloadHandler.data.Length, WSLogType.绿);
- #endif
- }
- byte[] buffer = request.Request.downloadHandler.data;
- request.Dispose();
- return buffer;
- }
- //Get 请求
- private static IEnumerator MonoGet<T>(string url, UnityAction<ResponseOutput<T>> oncallback, params string[] header)
- {
- UnityWebRequest webrequest = UnityWebRequest.Get(url);
- webrequest.timeout = OutTime;
- Instance.SetHeader(header, webrequest);
- yield return webrequest.SendWebRequest();
- ParseRequest(oncallback, webrequest);
- }
- //Get 请求文件
- private static IEnumerator MonoGetFile(string url, UnityAction<byte[]> oncallback, params string[] header)
- {
- UnityWebRequest webrequest = UnityWebRequest.Get(url);
- webrequest.timeout = OutTime;
- Instance.SetHeader(header, webrequest);
- yield return webrequest.SendWebRequest();
- ResponseOutput<byte[]> output = new ResponseOutput<byte[]>();
- if (!string.IsNullOrEmpty(webrequest.error))
- {
- #if UNITY_EDITOR || DEBUG_MODEL
- Log.LogError($"HTTP请求错误!地址:{webrequest.uri} 消息:{webrequest.error} Code:{webrequest.responseCode}");
- #endif
- }
- else
- {
- #if UNITY_EDITOR || DEBUG_MODEL
- Log.LogDebug(webrequest.uri + " 数据Length:" + webrequest.downloadHandler.data.Length, WSLogType.绿);
- #endif
- oncallback.Invoke(webrequest.downloadHandler.data);
- }
- webrequest.Dispose();
- }
- #endregion
- #region -- Post --
- #region -- Json --
- /// <summary>Post Json提交</summary>
- /// <typeparam name="T">请求返回的数据类型</typeparam>
- /// <param name="url">请求地址</param>
- /// <param name="json">Json 数据</param>
- /// <param name="oncallback">请求回调</param>
- /// <param name="header">头</param>
- public static void Post<T>(string url, string json, UnityAction<ResponseOutput<T>> oncallback, params string[] header)
- {
- TimerComponent.Instance.StartCoroutine(MonoPost<T>(url, json, oncallback, header));
- }
- ///<summary>Post请求</summary>
- /// <typeparam name="T">请求返回的数据类型</typeparam>
- /// <param name="url">请求地址</param>
- /// <param name="json">Json 数据</param>
- /// <param name="header">头</param>
- public static async Task<ResponseOutput<T>> PostAsync<T>(string url, string json, params string[] header)
- {
- RequestAsync request = ComponentFactory.Create<RequestAsync>();
- await request.PostAsync(url, json, header);
- ResponseOutput<T> output = ParseRequest<T>(request);
- return output;
- }
- //Post Json提交
- private static IEnumerator MonoPost<T>(string url, string json, UnityAction<ResponseOutput<T>> oncallback, params string[] header)
- {
- byte[] postBytes = System.Text.Encoding.Default.GetBytes(json);
- UnityWebRequest webrequest = UnityWebRequest.Post(url, UnityWebRequest.kHttpVerbPOST);
- webrequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
- webrequest.SetRequestHeader("Content-Type", "application/json");
- webrequest.timeout = OutTime;
- Instance.SetHeader(header, webrequest);
- yield return webrequest.SendWebRequest();
- ParseRequest(oncallback, webrequest);
- }
- #endregion
- #region -- Form --
- /// <summary>Post 表单提交</summary>
- /// <typeparam name="T">请求返回的数据类型</typeparam>
- /// <param name="url">请求地址</param>
- /// <param name="form">表单</param>
- /// <param name="oncallback">请求回调</param>
- /// <param name="header">头</param>
- public static void Post<T>(string url, WWWForm form, UnityAction<ResponseOutput<T>> oncallback, params string[] header)
- {
- TimerComponent.Instance.StartCoroutine(MonoPost<T>(url, form, oncallback, header));
- }
- ///<summary>Post请求</summary>
- /// <typeparam name="T">请求返回的数据类型</typeparam>
- /// <param name="url">请求地址</param>
- /// <param name="form">表单</param>
- /// <param name="header">头</param>
- public static async Task<ResponseOutput<T>> PostAsync<T>(string url, WWWForm form, params string[] header)
- {
- RequestAsync request = ComponentFactory.Create<RequestAsync>();
- await request.PostAsync(url, form, header);
- ResponseOutput<T> output = ParseRequest<T>(request);
- return output;
- }
- //Post 表单提交
- private static IEnumerator MonoPost<T>(string url, WWWForm form, UnityAction<ResponseOutput<T>> oncallback, params string[] header)
- {
- UnityWebRequest webrequest = UnityWebRequest.Post(url, form);
- webrequest.timeout = OutTime;
- Instance.SetHeader(header, webrequest);
- yield return webrequest.SendWebRequest();
- ParseRequest(oncallback, webrequest);
- }
- #endregion
- #endregion
- #region -- Parse --
- ///<summary>解析请求</summary>
- ///<param name="oncallback">回调</param>
- ///<param name="webrequest">请求代理</param>
- private static void ParseRequest<T>(UnityAction<ResponseOutput<T>> oncallback, UnityWebRequest webrequest)
- {
- ResponseOutput<T> output = new ResponseOutput<T>();
- if (!string.IsNullOrEmpty(webrequest.error))
- {
- #if UNITY_EDITOR||DEBUG_MODEL
- Log.LogError($"HTTP请求错误!地址:{webrequest.uri} 消息:{webrequest.error} Code:{webrequest.responseCode}");
- #endif
- oncallback.Invoke(output.NetworkError(webrequest.error, (int)webrequest.responseCode));
- }
- else
- {
- #if UNITY_EDITOR||DEBUG_MODEL
- Log.LogDebug(webrequest.uri + " " + webrequest.downloadHandler.text, WSLogType.绿);
- #endif
- output = JsonMapper.ToObject<ResponseOutput<T>>(webrequest.downloadHandler.text);
- oncallback.Invoke(output);
- }
- webrequest.Dispose();
- }
- ///<summary>解析请求</summary>
- ///<param name="webrequest">请求代理</param>
- private static ResponseOutput<T> ParseRequest<T>(RequestAsync request)
- {
- ResponseOutput<T> output = new ResponseOutput<T>();
- if (!string.IsNullOrEmpty(request.Request.error))
- {
- #if UNITY_EDITOR||DEBUG_MODEL
- Log.LogError($"HTTP请求错误!地址:{request.Request.uri} 消息:{request.Request.error} Code:{request.Request.responseCode}");
- #endif
- output.NetworkError(request.Request.error, (int)request.Request.responseCode);
- }
- else
- {
- #if UNITY_EDITOR||DEBUG_MODEL
- Log.LogDebug(request.Request.uri + " " + request.Request.downloadHandler.text, WSLogType.绿);
- #endif
- output = JsonMapper.ToObject<ResponseOutput<T>>(request.Request.downloadHandler.text);
- }
- request.Dispose();
- return output;
- }
- /// <summary>排除错误码</summary>
- /// <param name="output">请求数据</param>
- /// <param name="method">方法</param>
- /// <param name="butname">请求错误后提示模板可以开启第二个按钮(按钮名称)</param>
- /// <param name="oncallback">按钮回调</param>
- public static bool ParseErrorCode(IResponseOutput output, UnityAction method, string butname = "", UnityAction oncallback = null)
- {
- if (ErrorCode.ContainsKey(output.code))
- {
- string msg = ErrorCode[output.code];
- MessagerContorller.OpenMessageView(MessagerType.Error, msg, "重试", () => { method.Invoke(); }, butname, oncallback);
- return true;
- }
- return false;
- }
- #endregion
- public override void Dispose()
- {
- base.Dispose();
- Headers.Clear();
- DefaultHeaders.Clear();
- ErrorCode.Clear();
- }
- }
- }
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