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- using LitJson;
- using System;
- using System.Text;
- using System.Text.RegularExpressions;
- using UnityEngine;
- namespace WS
- {
- ///<summary>扩展</summary>
- public static class Extend
- {
- public static string ToHex(this byte b)
- {
- return b.ToString("X2");
- }
- public static string ToHex(this byte[] bytes)
- {
- StringBuilder stringBuilder = new StringBuilder();
- foreach (byte b in bytes)
- {
- stringBuilder.Append(b.ToString("X2"));
- }
- return stringBuilder.ToString();
- }
- public static string ToHex(this byte[] bytes, string format)
- {
- StringBuilder stringBuilder = new StringBuilder();
- foreach (byte b in bytes)
- {
- stringBuilder.Append(b.ToString(format));
- }
- return stringBuilder.ToString();
- }
- public static string ToHex(this byte[] bytes, int offset, int count)
- {
- StringBuilder stringBuilder = new StringBuilder();
- for (int i = offset; i < offset + count; ++i)
- {
- stringBuilder.Append(bytes[i].ToString("X2"));
- }
- return stringBuilder.ToString();
- }
- public static string ToStr(this byte[] bytes)
- {
- return Encoding.Default.GetString(bytes);
- }
- public static string ToStr(this byte[] bytes, int index, int count)
- {
- return Encoding.Default.GetString(bytes, index, count);
- }
- public static string Utf8ToStr(this byte[] bytes)
- {
- return Encoding.UTF8.GetString(bytes);
- }
- public static string Utf8ToStr(this byte[] bytes, int index, int count)
- {
- return Encoding.UTF8.GetString(bytes, index, count);
- }
- public static void WriteTo(this byte[] bytes, int offset, uint num)
- {
- bytes[offset] = (byte)(num & 0xff);
- bytes[offset + 1] = (byte)((num & 0xff00) >> 8);
- bytes[offset + 2] = (byte)((num & 0xff0000) >> 16);
- bytes[offset + 3] = (byte)((num & 0xff000000) >> 24);
- }
- public static void WriteTo(this byte[] bytes, int offset, int num)
- {
- bytes[offset] = (byte)(num & 0xff);
- bytes[offset + 1] = (byte)((num & 0xff00) >> 8);
- bytes[offset + 2] = (byte)((num & 0xff0000) >> 16);
- bytes[offset + 3] = (byte)((num & 0xff000000) >> 24);
- }
- public static void WriteTo(this byte[] bytes, int offset, byte num)
- {
- bytes[offset] = num;
- }
- public static void WriteTo(this byte[] bytes, int offset, short num)
- {
- bytes[offset] = (byte)(num & 0xff);
- bytes[offset + 1] = (byte)((num & 0xff00) >> 8);
- }
- public static void WriteTo(this byte[] bytes, int offset, ushort num)
- {
- bytes[offset] = (byte)(num & 0xff);
- bytes[offset + 1] = (byte)((num & 0xff00) >> 8);
- }
- /// <summary>转换为16进制</summary>
- /// <param name="lowerCase">是否小写</param>
- public static string ToHex(this byte[] bytes, bool lowerCase = true)
- {
- if (bytes == null)
- return null;
- var result = new StringBuilder();
- var format = lowerCase ? "x2" : "X2";
- for (var i = 0; i < bytes.Length; i++)
- {
- result.Append(bytes[i].ToString(format));
- }
- return result.ToString();
- }
- /// <summary>16进制转字节数组</summary>
- public static byte[] HexToBytes(this string s)
- {
- if (string.IsNullOrEmpty(s))
- return null;
- var bytes = new byte[s.Length / 2];
- for (int x = 0; x < s.Length / 2; x++)
- {
- int i = (Convert.ToInt32(s.Substring(x * 2, 2), 16));
- bytes[x] = (byte)i;
- }
- return bytes;
- }
- public static byte[] ToByteArray(this string str)
- {
- byte[] byteArray = Encoding.Default.GetBytes(str);
- return byteArray;
- }
- public static byte[] ToUtf8(this string str)
- {
- byte[] byteArray = Encoding.UTF8.GetBytes(str);
- return byteArray;
- }
- /// <summary>转换为Base64</summary>
- public static string ToBase64(this byte[] bytes)
- {
- if (bytes == null)
- return null;
- return Convert.ToBase64String(bytes);
- }
- private readonly static StringBuilder sb = new StringBuilder();
- /// <summary>设置输入框限制字符</summary>
- /// <param name="arg0">输入字符</param>
- /// <param name="regex">正则表达式</param>
- /// <param name="length">限制长度</param>
- public static string SetRegexText(string arg0, string regex, int length)
- {
- sb.Clear();
- if (arg0.Length >= length)
- {
- arg0 = arg0.Substring(0, arg0.Length - 1);
- }
- Regex reg = new Regex(regex);
- if (!reg.IsMatch(arg0))
- {
- char[] chararr = arg0.ToCharArray();
- for (int i = 0; i < chararr.Length; i++)
- {
- string str = chararr[i].ToString();
- if (reg.IsMatch(str))
- {
- sb.Append(str);
- }
- }
- arg0 = sb.ToString();
- }
- return arg0;
- }
- public static string ToJson(this object obj)
- {
- return JsonMapper.ToJson(obj);
- }
- public static bool BelongsToHierarchy(this Transform subject, Transform hierarchy)
- {
- if (subject == null)
- return false;
- else if (subject == hierarchy)
- return true;
- else
- return BelongsToHierarchy(subject.transform.parent, hierarchy);
- }
- }
- }
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