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- using LitJson;
- using System.IO;
- using UnityEngine;
- namespace WS
- {
- ///<summary>加载配置文件</summary>
- public static class ConfigHelper
- {
- ///<summary>加载配置文件</summary>
- public static T LoadConfig<T>(string path)
- {
- TextAsset asset = Resources.Load<TextAsset>(path);
- T t = JsonMapper.ToObject<T>(asset.text);
- return t;
- }
- ///<summary>全路径加载</summary>
- public static T FileLoadConfig<T>(string path) where T : new()
- {
- using (StreamReader sr = new StreamReader(path))
- {
- T config = JsonMapper.ToObject<T>(sr.ReadToEnd());
- if (config == null)
- {
- config = new T();
- }
- return config;
- }
- }
- /// <summary>保存Config</summary>
- public static void SaveConfig(object config, string path)
- {
- using (FileStream fileStream = new FileStream(path, FileMode.Create))
- {
- byte[] bytes = JsonMapper.ToJson(config).ToByteArray();
- fileStream.Write(bytes, 0, bytes.Length);
- }
- }
- /// <summary>文件是否存在 不存在则创建</summary>
- public static bool ConfigExists(string path)
- {
- if (File.Exists(path))
- {
- return true;
- }
- FileStream fs = new FileStream(path, FileMode.OpenOrCreate);
- fs.Close();
- return true;
- }
- }
- }
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