using System; using System.Collections.Generic; using UnityEngine; public class MedicineAllConfig : ScriptableObject { public List list = new List(); public List> dicPin = new List>(); [Serializable] public class MedicineEle { public int id; public string name; /// /// 拼音 /// public char pinType; /// /// 药材特性 /// public string characteristic; /// /// 生长环境 /// public string growIntroduce; /// /// 形态特征 /// public string morphology; } public MedicineEle Get(int id) { id -= 1; if (list.Count < id || id < 0) { return null; } return list[id]; } }