using UnityEditor; using UnityEngine; public class ExcelEditor : EditorWindow { //private string start; //private string end; //private string fileName; //private string filePath = $"{Application.dataPath}/Resources/Excel/"; //public void ShowWindow() //{ // ExcelEditor window = EditorWindow.GetWindow(); // window.Show(); //} //private void OnGUI() //{ // EditorGUILayout.BeginHorizontal(); // GUILayout.Label("开始列",GUILayout.Width(65)); // start = GUILayout.TextField(start); // GUILayout.Label("结束列",GUILayout.Width(65)); // end = GUILayout.TextField(end); // EditorGUILayout.EndHorizontal(); // GUILayout.Label("Excel文件名", GUILayout.Width(65)); // fileName = GUILayout.TextField(fileName); //} //public void ImportExcel(string filename) //{ //} }