using CMF; using UnityEngine; public class InitSceneCursor : MonoBehaviour { public CharacterKeyboardInput keyboardInput; public CameraController cameraController; private void Awake() { CursorManager.Instance.keyboardInput = keyboardInput; CursorManager.Instance.cameraController = cameraController; } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }