using System.Resources;
using UnityEngine;
using WS;
///项目启动器
public class ProjectInit : Init
{
public override void Initialize()
{
HttpCom.GetCommandLine();
// Game.Scene.AddComponent();
Game.Scene.AddComponent();
Game.Scene.AddComponent();
Game.Scene.AddComponent();
MainMenuController controller = FacadeComponent.Instance.CreateController();
controller.OpenView();
//SearchTypeEntryController controller2 = FacadeComponent.Instance.CreateController();
//controller2.OpenView();
}
}