using UnityEngine; namespace WS { /// <summary>GameObject变量</summary> public class VarGameObject : Variable<GameObject> { /// <summary>分配一个对象</summary> public static VarGameObject Alloc() { VarGameObject var = new VarGameObject(); var.Value = null; return var; } /// <summary>分配一个对象</summary> /// <param name="value">初始值</param> public static VarGameObject Alloc(GameObject value) { VarGameObject var = Alloc(); var.Value = value; return var; } /// <summary>VarGameObject -> GameObject</summary> public static implicit operator GameObject(VarGameObject value) { return value.Value; } } }