using UnityEngine.SceneManagement; using WS; ///<summary>项目启动器</summary> public class ProjectInit : Init { public override void Initialize() { HttpCom.GetCommandLine(); // Game.Scene.AddComponent<GameManager>(); Game.Scene.AddComponent<HighlightComponent>(); Game.Scene.AddComponent<SceneDataSaveComponent>(); Game.Scene.AddComponent<InputManager>(); //MainController controller = FacadeComponent.Instance.CreateController<MainController>(); //controller.OpenView(); SceneManager.LoadScene("Test1"); } }