using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using WS; public class SearchViewController : Controller<SearchView, SearchModel> { protected override void BindingViewModel() { ToggleGroupAddListener(); } public override void OpenView() { base.OpenView(); } void ToggleGroupAddListener() { Toggle[] toggles = _View.itemList.GetComponentsInChildren<Toggle>(); toggles[0].isOn = true; } void OnEnterBtnClick() { SearchViewController controller = FacadeComponent.Instance.CreateController<SearchViewController>(); controller.OpenView(); } } public class SearchView : View { public Button returnBtn; public Button enterCourseBtn; public Transform itemList; List<string> courses = new List<string> { "中药检索","中药学古文献","药物化学","药物化学","药物化学" }; public override void LoadInit() { var rc = UIGameObject.GetComponent<ReferenceCollector>(); returnBtn = rc.GetComponent<Button>("ReturnBtn"); enterCourseBtn = rc.GetComponent<Button>("EnterCourseBtn"); itemList = rc.GetComponent<Transform>("Content"); RefreshCourseList(); } public void RefreshCourseList() { var choiceItemPre = Resources.Load<GameObject>("UI/Common/Course_Search"); for (int i = 0; i < courses.Count; i++) { var choiceItem = GameObject.Instantiate(choiceItemPre, itemList); var rc = choiceItem.GetComponent<ReferenceCollector>(); TextMeshProUGUI courseName = rc.GetComponent<TextMeshProUGUI>("Detail"); courseName.text = courses[i]; Toggle toggle = choiceItem.GetComponent<Toggle>(); toggle.group = itemList.GetComponent<ToggleGroup>(); } } } public class SearchModel : Model { public override void InitProperty() { } }