using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using WS; public class HarvestingProcessController : Controller { public override void Dispose() { base.Dispose(); } protected override void BindingViewModel() { this._Model.Bind(this._View.btnBack, () => { Debug.Log("·µ»ØÖ÷Ò³Ãæ"); FacadeComponent.Instance.CreateController().OpenView(); FacadeComponent.Instance.CloseView(this._View, null); }); } } public class HarvestingProcessModel : Model { public override void InitProperty() { } } public class HarvestingProcessView : View { public TMPro.TMP_InputField ifMedcineSeach; public ScrollRect svSeach; public ScrollRect svMedcineAll; public TMPro.TextMeshProUGUI txtMedcineDes; public TMPro.TextMeshProUGUI txtMedcineName; public TMPro.TextMeshProUGUI txtTitle; public Button btnEnterClass; public Button btnBack; public override void LoadInit() { ShowModeType = ViewShowModeType.Screen; ReferenceCollector rc = UIGameObject.GetComponent(); ifMedcineSeach = rc.GetComponent("ifMedcineSeach"); svSeach = rc.GetComponent("svSeach"); svMedcineAll = rc.GetComponent("svMedcineAll"); txtMedcineName = rc.GetComponent("txtMedcineName"); txtMedcineDes = rc.GetComponent("txtMedcineDes"); txtTitle = rc.GetComponent("txtTitle"); btnEnterClass = rc.GetComponent