using UnityEngine.SceneManagement; using WS; ///项目启动器 public class ProjectInit : Init { public override void Initialize() { HttpCom.GetCommandLine(); // Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); //MainController controller = FacadeComponent.Instance.CreateController(); //controller.OpenView(); //SearchTypeEntryController controller2 = FacadeComponent.Instance.CreateController(); //controller2.OpenView(); SceneManager.LoadScene("Test1"); } }