using UnityEngine.SceneManagement;
using WS;
///项目启动器
public class ProjectInit : Init
{
public override void Initialize()
{
HttpCom.GetCommandLine();
// Game.Scene.AddComponent();
Game.Scene.AddComponent();
Game.Scene.AddComponent();
Game.Scene.AddComponent();
Game.Scene.AddComponent();
//MainController controller = FacadeComponent.Instance.CreateController();
//controller.OpenView();
//SearchTypeEntryController controller2 = FacadeComponent.Instance.CreateController();
//controller2.OpenView();
SceneManager.LoadScene("Test1");
}
}