using System.Collections.Generic; using UnityEngine; using WS; [ObjectSystem] public class DataManagerAwakeSystem : AwakeSystem { public override void Awake(DataManager self) { self.Awake(); } } ///数据管理器 public class DataManager : WSComponent { ///用户数据 public UserData User; ///模式 public PatternType Pattern; ///是否引导 public bool IsGuide { get; set; } ///位置 public Vector3 pos; ///旋转 public Quaternion rot; ///课程 public List Courses; public string httpBase = "http://dgs.admin.intatc.com/"; public void Awake() { Courses = ConfigHelper.LoadConfig>($"Config/Framework/Course"); } } ///课程数据 public class LoadScenePoint { } ///课程数据 public class CourseData { public string Name; }