using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeChildernMesh : MonoBehaviour { Renderer[] renderers; private void OnEnable() { for(int i = 0; i < renderers.Length; i++) { renderers[i].enabled = true; } } private void Awake() { renderers = gameObject.GetComponentsInChildren(); for (int i = 0; i < renderers.Length; i++) { renderers[i].enabled = false; } } private void OnDisable() { for (int i = 0; i < renderers.Length; i++) { renderers[i].enabled = false; } } }