using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

namespace WS
{
    [ObjectSystem]
    public class ViewCanvasAwake : AwakeSystem<ViewCanvas, Transform, ViewShowModeType>
    {
        public override void Awake(ViewCanvas self, Transform a, ViewShowModeType b)
        {
            self.Awake(a, b);
        }
    }

    ///<summary>视图画布</summary>
    public class ViewCanvas : WSComponent
    {
        //根节点
        public Transform UIRoot;

        //画布的缩放
        private CanvasScaler UICanvasScaler;

        //Groups
        public Dictionary<ViewGroup, Transform> GroupDic = new Dictionary<ViewGroup, Transform>();

        //视图类型
        public ViewShowModeType ViewShowMode;

        public void Awake(Transform a, ViewShowModeType viewshow)
        {
            UIRoot = a;
            ViewShowMode = viewshow;
#if PLATFORM_PICO
            if (ViewShowMode != ViewShowModeType.Screen)
            {
                int count = UIRoot.childCount;
                for (int i = 0; i < count; i++)
                {
                    UnityEngine.Object.Destroy(UIRoot.GetChild(i).gameObject);
                }
                return;
            }
#endif
            UICanvasScaler = UIRoot.GetComponent<CanvasScaler>();
            string[] groups = Enum.GetNames(typeof(ViewGroup));
            for (int i = 0; i < groups.Length; i++)
            {
                Transform group = UIRoot.Find(groups[i]);
                if (group != null)
                {
                    ViewGroup form = (ViewGroup)Enum.Parse(typeof(ViewGroup), groups[i]);
                    GroupDic[form] = group;
                }
            }
            if (ViewShowMode == ViewShowModeType.Screen)
            {
                AdaptationCanvasScaler();
            }
        }

        ///<summary>绘制</summary>
        public void ShowCanvas(View view)
        {
            if (view.ShowModeType != ViewShowModeType.Screen)
            {
                RectTransform rect = view.UIGameObject.GetComponent<RectTransform>();
                BoxCollider collider = view.UIGameObject.AddComponent<BoxCollider>();
                collider.size = new Vector3(rect.sizeDelta.x, rect.sizeDelta.y, 1);
            }
#if PLATFORM_PICO
            if (view.ShowModeType != ViewShowModeType.Screen)
            {
                GameObject WorldCanvas = GamePoolManager.Instance.CreateObject(UIRoot.gameObject);
                view.UIGameObject.transform.SetParent(WorldCanvas.transform, false);
                view.UIGameObject.transform.localPosition = Vector3.zero;
                view.UIGameObject.transform.localScale = Vector3.one;
                view.UIGameObject.transform.SetAsLastSibling();
                return;
            }
#endif
            Transform group = GetGroup(view.Group);
            if (group != null)
            {
                view.UIGameObject.transform.SetParent(group, false);
                view.UIGameObject.transform.localPosition = Vector3.zero;
                view.UIGameObject.transform.localScale = Vector3.one;
                if (ViewShowMode == ViewShowModeType.Screen)
                {
                    RectTransform rect = view.UIGameObject.GetComponent<RectTransform>();
                    rect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 0, 0);
                    rect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, 0);
                    rect.anchorMin = Vector2.zero;
                    rect.anchorMax = Vector2.one;
                }
                view.UIGameObject.transform.SetAsLastSibling(); //移动到末尾
            }
        }

        ///<summary>适配分辨率</summary>
        public void AdaptationCanvasScaler()
        {
            ViewManager manager = (ViewManager)Parent;
            if (manager.CurrStandardScreen >= manager.StandardScreen)
            {
                UICanvasScaler.matchWidthOrHeight = 1;
            }
            else
            {
                UICanvasScaler.matchWidthOrHeight =
                    manager.StandardScreen - manager.CurrStandardScreen;
            }
        }

        ///<summary>获取Group</summary>
        private Transform GetGroup(ViewGroup form)
        {
            Transform group = null;
            if (GroupDic.ContainsKey(form))
            {
                GroupDic.TryGetValue(form, out group);
            }
            else
            {
                Log.LogError($"ViewGroup:{form}物体不存在");
            }
            return group;
        }

        public override void Dispose()
        {
            base.Dispose();
            UIRoot = null;
            GroupDic.Clear();
            UICanvasScaler = null;
        }
    }
}