using System; using System.Threading.Tasks; namespace WS { ///<summary>时间实体</summary> public class TimerEntity : WSComponent { ///<summary>等待时间</summary> public float WaitTime; ///<summary>使用时间</summary> public float UseTime; ///<summary>计时回调</summary> public Action OnCallback; ///<summary>计时回调</summary> public Action<float> OnUpdate; ///<summary>是否暂停</summary> public bool IsPause; ///<summary>是否循环</summary> public bool IsLoop; ///<summary>线程代理</summary> public TaskCompletionSource<bool> Tcs; public override void Dispose() { base.Dispose(); WaitTime = 0; UseTime = 0; OnCallback = null; OnUpdate = null; IsPause = false; IsLoop = false; Tcs = null; } } }