using LitJson; using System; using System.Text; using System.Text.RegularExpressions; using UnityEngine; namespace WS { ///<summary>扩展</summary> public static class Extend { public static string ToHex(this byte b) { return b.ToString("X2"); } public static string ToHex(this byte[] bytes) { StringBuilder stringBuilder = new StringBuilder(); foreach (byte b in bytes) { stringBuilder.Append(b.ToString("X2")); } return stringBuilder.ToString(); } public static string ToHex(this byte[] bytes, string format) { StringBuilder stringBuilder = new StringBuilder(); foreach (byte b in bytes) { stringBuilder.Append(b.ToString(format)); } return stringBuilder.ToString(); } public static string ToHex(this byte[] bytes, int offset, int count) { StringBuilder stringBuilder = new StringBuilder(); for (int i = offset; i < offset + count; ++i) { stringBuilder.Append(bytes[i].ToString("X2")); } return stringBuilder.ToString(); } public static string ToStr(this byte[] bytes) { return Encoding.Default.GetString(bytes); } public static string ToStr(this byte[] bytes, int index, int count) { return Encoding.Default.GetString(bytes, index, count); } public static string Utf8ToStr(this byte[] bytes) { return Encoding.UTF8.GetString(bytes); } public static string Utf8ToStr(this byte[] bytes, int index, int count) { return Encoding.UTF8.GetString(bytes, index, count); } public static void WriteTo(this byte[] bytes, int offset, uint num) { bytes[offset] = (byte)(num & 0xff); bytes[offset + 1] = (byte)((num & 0xff00) >> 8); bytes[offset + 2] = (byte)((num & 0xff0000) >> 16); bytes[offset + 3] = (byte)((num & 0xff000000) >> 24); } public static void WriteTo(this byte[] bytes, int offset, int num) { bytes[offset] = (byte)(num & 0xff); bytes[offset + 1] = (byte)((num & 0xff00) >> 8); bytes[offset + 2] = (byte)((num & 0xff0000) >> 16); bytes[offset + 3] = (byte)((num & 0xff000000) >> 24); } public static void WriteTo(this byte[] bytes, int offset, byte num) { bytes[offset] = num; } public static void WriteTo(this byte[] bytes, int offset, short num) { bytes[offset] = (byte)(num & 0xff); bytes[offset + 1] = (byte)((num & 0xff00) >> 8); } public static void WriteTo(this byte[] bytes, int offset, ushort num) { bytes[offset] = (byte)(num & 0xff); bytes[offset + 1] = (byte)((num & 0xff00) >> 8); } /// <summary>转换为16进制</summary> /// <param name="lowerCase">是否小写</param> public static string ToHex(this byte[] bytes, bool lowerCase = true) { if (bytes == null) return null; var result = new StringBuilder(); var format = lowerCase ? "x2" : "X2"; for (var i = 0; i < bytes.Length; i++) { result.Append(bytes[i].ToString(format)); } return result.ToString(); } /// <summary>16进制转字节数组</summary> public static byte[] HexToBytes(this string s) { if (string.IsNullOrEmpty(s)) return null; var bytes = new byte[s.Length / 2]; for (int x = 0; x < s.Length / 2; x++) { int i = (Convert.ToInt32(s.Substring(x * 2, 2), 16)); bytes[x] = (byte)i; } return bytes; } public static byte[] ToByteArray(this string str) { byte[] byteArray = Encoding.Default.GetBytes(str); return byteArray; } public static byte[] ToUtf8(this string str) { byte[] byteArray = Encoding.UTF8.GetBytes(str); return byteArray; } /// <summary>转换为Base64</summary> public static string ToBase64(this byte[] bytes) { if (bytes == null) return null; return Convert.ToBase64String(bytes); } private readonly static StringBuilder sb = new StringBuilder(); /// <summary>设置输入框限制字符</summary> /// <param name="arg0">输入字符</param> /// <param name="regex">正则表达式</param> /// <param name="length">限制长度</param> public static string SetRegexText(string arg0, string regex, int length) { sb.Clear(); if (arg0.Length >= length) { arg0 = arg0.Substring(0, arg0.Length - 1); } Regex reg = new Regex(regex); if (!reg.IsMatch(arg0)) { char[] chararr = arg0.ToCharArray(); for (int i = 0; i < chararr.Length; i++) { string str = chararr[i].ToString(); if (reg.IsMatch(str)) { sb.Append(str); } } arg0 = sb.ToString(); } return arg0; } public static string ToJson(this object obj) { return JsonMapper.ToJson(obj); } public static bool BelongsToHierarchy(this Transform subject, Transform hierarchy) { if (subject == null) return false; else if (subject == hierarchy) return true; else return BelongsToHierarchy(subject.transform.parent, hierarchy); } } }