using UnityEditor;
using UnityEngine;

public class ExcelEditor : EditorWindow
{
    //private string start;
    //private string end;
    //private string fileName;
    //private string filePath = $"{Application.dataPath}/Resources/Excel/";
    //public void ShowWindow()
    //{
    //    ExcelEditor window = EditorWindow.GetWindow<ExcelEditor>();
    //    window.Show();
    //}
    //private void OnGUI()
    //{
    //    EditorGUILayout.BeginHorizontal();
    //    GUILayout.Label("开始列",GUILayout.Width(65));
    //    start = GUILayout.TextField(start);
    //    GUILayout.Label("结束列",GUILayout.Width(65));
    //    end = GUILayout.TextField(end);
    //    EditorGUILayout.EndHorizontal();

    //    GUILayout.Label("Excel文件名", GUILayout.Width(65));
    //    fileName = GUILayout.TextField(fileName);
    //}
    //public void ImportExcel(string filename)
    //{

    //}
}