using UnityEngine;

[CreateAssetMenu(fileName = "UploadStepsConfig", menuName = "Project/UploadStepsConfig")]
public class UploadStepsConfig: ScriptableObject
{
    ///<summary>Token</summary>
    public string Token;
    ///<summary>课程Id</summary>
    public int CourseId;
    ///<summary>URL</summary>
    public string URL;
}