Unity.ShaderGraph.Editor.csproj 133 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <LangVersion>8.0</LangVersion>
  5. <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
  6. <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
  7. <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
  8. </PropertyGroup>
  9. <PropertyGroup>
  10. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  11. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  12. <ProductVersion>10.0.20506</ProductVersion>
  13. <SchemaVersion>2.0</SchemaVersion>
  14. <RootNamespace></RootNamespace>
  15. <ProjectGuid>{658dc778-5b15-0cd0-eff3-f30d05ad275a}</ProjectGuid>
  16. <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  17. <OutputType>Library</OutputType>
  18. <AppDesignerFolder>Properties</AppDesignerFolder>
  19. <AssemblyName>Unity.ShaderGraph.Editor</AssemblyName>
  20. <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
  21. <FileAlignment>512</FileAlignment>
  22. <BaseDirectory>.</BaseDirectory>
  23. </PropertyGroup>
  24. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  25. <DebugSymbols>true</DebugSymbols>
  26. <DebugType>full</DebugType>
  27. <Optimize>false</Optimize>
  28. <OutputPath>Temp\Bin\Debug\Unity.ShaderGraph.Editor\</OutputPath>
  29. <DefineConstants>UNITY_2020_3_48;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;ENABLE_LEGACY_INPUT_MANAGER;BAKERY_INCLUDED;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
  30. <ErrorReport>prompt</ErrorReport>
  31. <WarningLevel>4</WarningLevel>
  32. <NoWarn>0169,0649</NoWarn>
  33. <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
  34. <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
  35. </PropertyGroup>
  36. <PropertyGroup>
  37. <NoConfig>true</NoConfig>
  38. <NoStdLib>true</NoStdLib>
  39. <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
  40. <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
  41. <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
  42. </PropertyGroup>
  43. <ItemGroup>
  44. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Advanced\LengthNode.cs" />
  45. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\SampleTexture2DNode.cs" />
  46. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Matrix2ShaderProperty.cs" />
  47. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Texture2DShaderProperty.cs" />
  48. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\ShaderGroup.cs" />
  49. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Mask\ColorMaskNode.cs" />
  50. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Colors\CustomColorData.cs" />
  51. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\ShaderValueType.cs" />
  52. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Procedural\Shape\RoundedPolygonNode.cs" />
  53. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Basic\Vector1Node.cs" />
  54. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Blackboard\SGBlackboardSection.cs" />
  55. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Manipulators\ElementResizer.cs" />
  56. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\UV\TilingAndOffsetNode.cs" />
  57. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\NormalMaterialSlot.cs" />
  58. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\ResizableElement.cs" />
  59. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\UV\ParallaxMappingNode.cs" />
  60. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\WindowDockingLayout.cs" />
  61. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Importers\ShaderSubGraphMetadata.cs" />
  62. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\ICanChangeShaderGUI.cs" />
  63. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\PropertyUtil.cs" />
  64. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Implementation\GraphObject.cs" />
  65. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\TextureSamplerState.cs" />
  66. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Matrix\MatrixSplitNode.cs" />
  67. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\GraphEditorView.cs" />
  68. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Blackboard\BlackboardFieldView.cs" />
  69. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Util\TypeMapper.cs" />
  70. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\SerializationHelper.cs" />
  71. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Vector\RotateAboutAxisNode.cs" />
  72. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Adjustment\InvertColorsNode.cs" />
  73. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\ShaderInput.cs" />
  74. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Texture2DArrayMaterialSlot.cs" />
  75. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Vector2ShaderProperty.cs" />
  76. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Round\FloorNode.cs" />
  77. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Normal\NormalFromHeightNode.cs" />
  78. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Implementation\IHasDependencies.cs" />
  79. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Processors\PropertyCollector.cs" />
  80. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\SampleTexture2DArrayNode.cs" />
  81. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\KeywordDefinition.cs" />
  82. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\IPropertyFromNode.cs" />
  83. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\SubGraphNode.cs" />
  84. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Descriptors\SubShaderDescriptor.cs" />
  85. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\ListPool.cs" />
  86. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\VectorShaderProperty.cs" />
  87. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\SamplerStateNode.cs" />
  88. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\Cull.cs" />
  89. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\BlendOp.cs" />
  90. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Interface\IShaderString.cs" />
  91. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\PooledHashSet.cs" />
  92. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Round\CeilingNode.cs" />
  93. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\ToggleDataPropertyDrawer.cs" />
  94. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\RenderType.cs" />
  95. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\RedirectNodeView.cs" />
  96. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\VirtualTextureShaderProperty.cs" />
  97. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\PropertyNode.cs" />
  98. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Descriptors\PassDescriptor.cs" />
  99. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Trigonometry\ArccosineNode.cs" />
  100. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Procedural\Noise\VoronoiNode.cs" />
  101. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Collections\DependencyCollection.cs" />
  102. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\Texture3DAssetNode.cs" />
  103. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Serialization\FakeJsonObject.cs" />
  104. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\HelpBoxRow.cs" />
  105. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\DynamicValueMaterialSlot.cs" />
  106. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\AssetCallbacks\CreateShaderGraph.cs" />
  107. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Vector4ShaderProperty.cs" />
  108. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IMayRequireScreenPosition.cs" />
  109. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\MinimalGraphData.cs" />
  110. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\Logic\IsInfiniteNode.cs" />
  111. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Scene\FogNode.cs" />
  112. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\InspectorView.cs" />
  113. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\StickyNoteData.cs" />
  114. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Trigonometry\CosineNode.cs" />
  115. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\CubemapPropertyDrawer.cs" />
  116. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Processors\MatrixNames.cs" />
  117. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\RenderQueue.cs" />
  118. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Channel\SwizzleNode.cs" />
  119. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Collections\FieldCollection.cs" />
  120. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Range\RemapNode.cs" />
  121. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Attributes\SGPropertyDrawerAttribute.cs" />
  122. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Manipulators\ResizeSideHandle.cs" />
  123. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\CubemapMaterialSlot.cs" />
  124. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\TargetResources\BlockFields.cs" />
  125. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\SerializableMesh.cs" />
  126. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\Graph\SlotReference.cs" />
  127. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\ShaderKeyword.cs" />
  128. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Advanced\PosterizeNode.cs" />
  129. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IGroupItem.cs" />
  130. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\EnumPropertyDrawer.cs" />
  131. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Descriptors\FieldDescriptor.cs" />
  132. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Descriptors\IncludeDescriptor.cs" />
  133. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Util\Documentation.cs" />
  134. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Matrix\Matrix2Node.cs" />
  135. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Descriptors\BlockFieldDescriptor.cs" />
  136. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\ZTest.cs" />
  137. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\PreviewProperty.cs" />
  138. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\UV\PolarCoordinatesNode.cs" />
  139. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\PreviewManager.cs" />
  140. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\NodeClassCache.cs" />
  141. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Basic\IntegerNode.cs" />
  142. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IPropertyDrawer.cs" />
  143. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Collections\PragmaCollection.cs" />
  144. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Mesh Deformation\ComputeDeformNode.cs" />
  145. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\GraphSetup.cs" />
  146. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\DictionaryPool.cs" />
  147. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\RedirectNode.cs" />
  148. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Advanced\ReciprocalNode.cs" />
  149. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\DefaultShaderIncludes.cs" />
  150. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Normal\NormalReconstructZNode.cs" />
  151. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\AbstractShaderProperty.cs" />
  152. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\Texture3DControl.cs" />
  153. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Importers\ShaderSubGraphImporterEditor.cs" />
  154. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Util\IndexSet.cs" />
  155. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Advanced\ModuloNode.cs" />
  156. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\Slots\UVSlotControlView.cs" />
  157. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Range\OneMinusNode.cs" />
  158. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Utility\ColorspaceConversion.cs" />
  159. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Manipulators\Draggable.cs" />
  160. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\VirtualTextureMaterialSlot.cs" />
  161. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Geometry\UVNode.cs" />
  162. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IMayRequireVertexColor.cs" />
  163. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\IdentifierField.cs" />
  164. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\IncludeLocation.cs" />
  165. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Extensions\StencilExtensions.cs" />
  166. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Adjustment\HueNode.cs" />
  167. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\FunctionRegistry.cs" />
  168. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Trigonometry\SineNode.cs" />
  169. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Vector\ProjectionNode.cs" />
  170. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Gradient\BlackbodyNode.cs" />
  171. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\Texture2DPropertyDrawer.cs" />
  172. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\VertexColorMaterialSlot.cs" />
  173. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\AbstractMaterialNode.cs" />
  174. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IMayRequirePosition.cs" />
  175. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\Logic\IsFrontFaceNode.cs" />
  176. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Procedural\Noise\GradientNoiseNode.cs" />
  177. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Blend\BlendMode.cs" />
  178. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\SubGraphOutputNodePropertyDrawer.cs" />
  179. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\CubemapShaderProperty.cs" />
  180. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Procedural\Noise\SimpleNoiseNode.cs" />
  181. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Collections\DefineCollection.cs" />
  182. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\TargetResources\FieldDependencies.cs" />
  183. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\Texture3DPropertyDrawer.cs" />
  184. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Scene\SceneDepthNode.cs" />
  185. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\GraphUtil.cs" />
  186. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Descriptors\StencilDescriptor.cs" />
  187. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Scene\CameraNode.cs" />
  188. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\SearchWindowProvider.cs" />
  189. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\UnlitMasterNode1.cs" />
  190. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Contexts\TargetPropertyGUIContext.cs" />
  191. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\SampleVirtualTextureNodePropertyDrawer.cs" />
  192. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Collections\IncludeCollection.cs" />
  193. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Attributes\GenerateBlocksAttribute.cs" />
  194. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Utils\TargetUtils.cs" />
  195. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IGeneratesFunction.cs" />
  196. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Scene\ObjectNode.cs" />
  197. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\TextControl.cs" />
  198. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\PrecisionUtil.cs" />
  199. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Advanced\NormalizeNode.cs" />
  200. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Descriptors\KeywordDescriptor.cs" />
  201. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Importers\ShaderGraphMetadata.cs" />
  202. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\SlotValue.cs" />
  203. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\Logic\BranchNode.cs" />
  204. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\DielectricSpecularControl.cs" />
  205. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Manipulators\ResizeBorderFrame.cs" />
  206. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Range\FractionNode.cs" />
  207. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Attributes\InspectableAttribute.cs" />
  208. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Basic\SubtractNode.cs" />
  209. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\GraphData.cs" />
  210. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Lighting\ReflectionProbeNode.cs" />
  211. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Wave\TriangleWaveNode.cs" />
  212. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Lighting\BakedGINode.cs" />
  213. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Trigonometry\HyperbolicCosineNode.cs" />
  214. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Colors\CategoryColors.cs" />
  215. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\ChannelEnumControl.cs" />
  216. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Serialization\JsonRef.cs" />
  217. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Geometry\VertexColorNode.cs" />
  218. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Blend\BlendNode.cs" />
  219. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Collections\RenderStateCollection.cs" />
  220. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\MaterialGraphEditWindow.cs" />
  221. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Procedural\CheckerboardNode.cs" />
  222. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\Logic\AllNode.cs" />
  223. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\FloatField.cs" />
  224. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\QueuePool.cs" />
  225. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Geometry\ScreenPositionNode.cs" />
  226. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\Logic\ComparisonNode.cs" />
  227. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\OutputMetadata.cs" />
  228. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\LegacyUnknownTypeNode.cs" />
  229. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IMayRequireBitangent.cs" />
  230. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Matrix\TransformationMatrixNode.cs" />
  231. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\GraphCode.cs" />
  232. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\ZWrite.cs" />
  233. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Trigonometry\RadiansToDegreesNode.cs" />
  234. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\GradientInputMaterialSlot.cs" />
  235. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\TabbedView\TabButton.cs" />
  236. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\SubTarget.cs" />
  237. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Channel\SplitNode.cs" />
  238. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Range\MinimumNode.cs" />
  239. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Matrix\MatrixConstructionNode.cs" />
  240. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\InstancingOptions.cs" />
  241. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\NormalMapSpace.cs" />
  242. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\TargetResources\StructFields.cs" />
  243. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Processors\ShaderStringBuilder.cs" />
  244. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\ReorderableTextListView.cs" />
  245. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\ShaderModel.cs" />
  246. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\ShaderGraphVfxAsset.cs" />
  247. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\ColorControl.cs" />
  248. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Procedural\Shape\EllipseNode.cs" />
  249. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\ToggleControl.cs" />
  250. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\Slots\BooleanSlotControlView.cs" />
  251. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\UV\TwirlNode.cs" />
  252. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\ContextView.cs" />
  253. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\Blend.cs" />
  254. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\MasterPreviewView.cs" />
  255. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Serialization\RefValueEnumerable.cs" />
  256. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\KeywordScope.cs" />
  257. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Matrix\MatrixTransposeNode.cs" />
  258. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\IntegerControl.cs" />
  259. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\PBRMasterNode1.cs" />
  260. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Normal\NormalStrengthNode.cs" />
  261. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IMayRequireViewDirection.cs" />
  262. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\TextureStackNode.cs" />
  263. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Range\ClampNode.cs" />
  264. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\GenerationMode.cs" />
  265. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\Vector3PropertyDrawer.cs" />
  266. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\Vector4PropertyDrawer.cs" />
  267. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Importers\ShaderGraphImporter.cs" />
  268. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Normal\NormalBlendNode.cs" />
  269. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Vector\TransformNode.cs" />
  270. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Colors\IColorProvider.cs" />
  271. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\AssetCallbacks\CreateShaderSubGraph.cs" />
  272. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\PreviewMode.cs" />
  273. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\ColorPropertyDrawer.cs" />
  274. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\IMaterialGraphAsset.cs" />
  275. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IMayRequireDepthTexture.cs" />
  276. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\GroupData.cs" />
  277. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\ProceduralVirtualTextureNode.cs" />
  278. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Interfaces\IResizable.cs" />
  279. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\UV\SpherizeNode.cs" />
  280. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\ViewDirectionMaterialSlot.cs" />
  281. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\CodeFunctionNode.cs" />
  282. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\PositionMaterialSlot.cs" />
  283. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Gradient\SampleGradientNode.cs" />
  284. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Contexts\TargetActiveBlockContext.cs" />
  285. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\ColorRGBMaterialSlot.cs" />
  286. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Basic\AddNode.cs" />
  287. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Basic\Vector4Node.cs" />
  288. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Processors\ActiveFields.cs" />
  289. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\TitleAttribute.cs" />
  290. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\Slots\TextureArraySlotControlView.cs" />
  291. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Util\ListUtilities.cs" />
  292. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\EdgeConnectorListener.cs" />
  293. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\SubGraph\SubGraphAsset.cs" />
  294. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Util\UIUtilities.cs" />
  295. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\KeywordType.cs" />
  296. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Serialization\MultiJsonInternal.cs" />
  297. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\SpaceMaterialSlot.cs" />
  298. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Collections\KeywordCollection.cs" />
  299. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Trigonometry\TangentNode.cs" />
  300. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Basic\TimeNode.cs" />
  301. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Matrix4ShaderProperty.cs" />
  302. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Blackboard\BlackboardProvider.cs" />
  303. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\SampleTexture2DLODNode.cs" />
  304. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Serialization\MultiJson.cs" />
  305. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\Slots\TextureSlotControlView.cs" />
  306. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\UV\ParallaxOcclusionMappingNode.cs" />
  307. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\StickyNote.cs" />
  308. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\IControlAttribute.cs" />
  309. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Manipulators\WindowDraggable.cs" />
  310. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Processors\ShaderGeneratorNames.cs" />
  311. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Attributes\ContextFilterableAttribute.cs" />
  312. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\StackPool.cs" />
  313. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\MaterialGraphPreviewGenerator.cs" />
  314. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Trigonometry\HyperbolicTangentNode.cs" />
  315. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\KeywordDependentCollection.cs" />
  316. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Trigonometry\ArctangentNode.cs" />
  317. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\AbstractMaterialGraphAsset.cs" />
  318. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Channel\CombineNode.cs" />
  319. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\GradientUtil.cs" />
  320. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Serialization\JsonData.cs" />
  321. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Blackboard\BlackboardInputInfo.cs" />
  322. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\AssemblyInfo.cs" />
  323. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\KeywordUtil.cs" />
  324. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Extensions\FieldExtensions.cs" />
  325. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\Graph\IEdge.cs" />
  326. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Serialization\MultiJsonEntry.cs" />
  327. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\GradientEdge.cs" />
  328. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Vector1ShaderProperty.cs" />
  329. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\ShaderPort.cs" />
  330. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\IMasterNode1.cs" />
  331. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Advanced\AbsoluteNode.cs" />
  332. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Vector3ShaderProperty.cs" />
  333. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Data\ConditionalField.cs" />
  334. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Adjustment\ReplaceColorNode.cs" />
  335. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Targets\VFXTarget.cs" />
  336. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Basic\DivideNode.cs" />
  337. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Vector\SphereMaskNode.cs" />
  338. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\CubemapControl.cs" />
  339. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\GraphDataPropertyDrawer.cs" />
  340. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\Graph\INode.cs" />
  341. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\ShaderInput0.cs" />
  342. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\SerializableVirtualTexture.cs" />
  343. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\NodeSettingsView.cs" />
  344. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\SamplerStateShaderProperty.cs" />
  345. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Vector\RejectionNode.cs" />
  346. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\Graph\DrawState.cs" />
  347. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\IdentifierControl.cs" />
  348. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Importers\ShaderGraphImporterEditor.cs" />
  349. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\IHasMetaData.cs" />
  350. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\UV\FlipbookNode.cs" />
  351. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\ObjectPool.cs" />
  352. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\ShaderGraphPreferences.cs" />
  353. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Basic\PowerNode.cs" />
  354. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\SampleTexture3DNode.cs" />
  355. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\PooledObject.cs" />
  356. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Matrix3MaterialSlot.cs" />
  357. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\ColorShaderProperty.cs" />
  358. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\AbstractMaterialNodePropertyDrawer.cs" />
  359. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\LightmappingShaderProperties.cs" />
  360. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Matrix\MatrixDeterminantNode.cs" />
  361. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\Edge0.cs" />
  362. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\ShaderGraphAnalytics.cs" />
  363. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Derivative\DDYNode.cs" />
  364. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\Graph\GraphDrawingData.cs" />
  365. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Adjustment\WhiteBalanceNode.cs" />
  366. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Basic\Vector2Node.cs" />
  367. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IMayRequireNormal.cs" />
  368. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\BlockNode.cs" />
  369. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\ShaderStage.cs" />
  370. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\ILegacyTarget.cs" />
  371. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\NormalDropOffSpace.cs" />
  372. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Geometry\BitangentVectorNode.cs" />
  373. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Blackboard\SGBlackboard.cs" />
  374. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\Slots\GradientSlotControlView.cs" />
  375. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Collections\PassCollection.cs" />
  376. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Util\MessageManager.cs" />
  377. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\Platform.cs" />
  378. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Implementation\Edge.cs" />
  379. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Geometry\NormalVectorNode.cs" />
  380. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Mask\ChannelMaskNode.cs" />
  381. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\PropertyRow.cs" />
  382. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Basic\SquareRootNode.cs" />
  383. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Interpolation\SmoothstepNode.cs" />
  384. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Mesh Deformation\LinearBlendSkinningNode.cs" />
  385. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Descriptors\RenderStateDescriptor.cs" />
  386. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\CustomFunctionNode.cs" />
  387. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\FunctionMultiInput.cs" />
  388. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Procedural\Shape\PolygonNode.cs" />
  389. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\DefaultControl.cs" />
  390. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\Identifier.cs" />
  391. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\GroupData0.cs" />
  392. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\HlslFunctionView.cs" />
  393. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\SliderControl.cs" />
  394. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\INodeModificationListener.cs" />
  395. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IGeneratesBodyCode.cs" />
  396. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Wave\SawtoothWaveNode.cs" />
  397. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\FormerNameAttribute.cs" />
  398. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Matrix3ShaderProperty.cs" />
  399. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\MaterialGraphView.cs" />
  400. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\SampleVirtualTextureNode.cs" />
  401. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Target.cs" />
  402. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\GradientMaterialSlot.cs" />
  403. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\TextUtil.cs" />
  404. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\TextureControl.cs" />
  405. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IMayRequireTime.cs" />
  406. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\PBR\MetalReflectanceNode.cs" />
  407. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\PropertyType.cs" />
  408. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Serialization\RefDataEnumerable.cs" />
  409. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Contexts\TargetSetupContext.cs" />
  410. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IMayRequireCameraOpaqueTexture.cs" />
  411. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Vector\DotProductNode.cs" />
  412. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Normal\NormalUnpackNode.cs" />
  413. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IMayRequireFaceSign.cs" />
  414. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Matrix4MaterialSlot.cs" />
  415. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\ButtonControl.cs" />
  416. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Procedural\Shape\RoundedRectangleNode.cs" />
  417. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Basic\BooleanNode.cs" />
  418. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\UV\RadialShearNode.cs" />
  419. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\GradientControl.cs" />
  420. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\GraphDataUtils.cs" />
  421. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\Vector2PropertyDrawer.cs" />
  422. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Vector\DistanceNode.cs" />
  423. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Contexts\TargetFieldContext.cs" />
  424. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Derivative\DDXYNode.cs" />
  425. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\PropertySheet.cs" />
  426. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Matrix\Matrix4Node.cs" />
  427. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Collections\AssetCollection.cs" />
  428. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Procedural\Shape\RectangleNode.cs" />
  429. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Trigonometry\DegreesToRadiansNode.cs" />
  430. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\BooleanShaderProperty.cs" />
  431. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\GuidEncoder.cs" />
  432. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Importers\ShaderSubGraphImporter.cs" />
  433. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Util\CreateSerializableGraph.cs" />
  434. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Util\ValueUtilities.cs" />
  435. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\Graph\IOnAssetEnabled.cs" />
  436. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\KeywordNode.cs" />
  437. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\KeywordCollector.cs" />
  438. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Basic\Vector3Node.cs" />
  439. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\Texture2DArrayAssetNode.cs" />
  440. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\GeometryNode.cs" />
  441. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Trigonometry\HyperbolicSineNode.cs" />
  442. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Interpolation\InverseLerpNode.cs" />
  443. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\UV\TriplanarNode.cs" />
  444. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Derivative\DDXNode.cs" />
  445. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\DropdownPropertyDrawer.cs" />
  446. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Manipulators\Scrollable.cs" />
  447. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Serialization\JsonObject.cs" />
  448. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Vector2MaterialSlot.cs" />
  449. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\ReorderableSlotListView.cs" />
  450. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Vector3MaterialSlot.cs" />
  451. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\ShaderInputPropertyDrawer.cs" />
  452. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Geometry\TangentVectorNode.cs" />
  453. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Implementation\HasDependenciesAttribute.cs" />
  454. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\SerializableTextureArray.cs" />
  455. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Range\MaximumNode.cs" />
  456. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\VisualEffectMasterNode1.cs" />
  457. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\BooleanMaterialSlot.cs" />
  458. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\ShaderGUI\PBRMasterGUI.cs" />
  459. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\TargetResources\Fields.cs" />
  460. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Range\SaturateNode.cs" />
  461. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\FloatPropertyDrawer.cs" />
  462. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Enumerations\Precision.cs" />
  463. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Util\TypeMapping.cs" />
  464. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\IMaterialSlotHasValue.cs" />
  465. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Data\FieldCondition.cs" />
  466. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Lighting\AmbientNode.cs" />
  467. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\CubemapAssetNode.cs" />
  468. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Basic\MultiplyNode.cs" />
  469. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawerUtils.cs" />
  470. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\PopupControl.cs" />
  471. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\Slots\LabelSlotControlView.cs" />
  472. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Attributes\SRPFilterAttribute.cs" />
  473. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\GradientShaderProperty.cs" />
  474. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\PooledList.cs" />
  475. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\IShaderNodeView.cs" />
  476. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Channel\FlipNode.cs" />
  477. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Adjustment\SaturationNode.cs" />
  478. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\CustomFunctionNodePropertyDrawer.cs" />
  479. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Scene\ScreenNode.cs" />
  480. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\SearchWindowAdapter.cs" />
  481. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\ParentGroupChange.cs" />
  482. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\TexelSizeNode.cs" />
  483. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\Logic\OrNode.cs" />
  484. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Util\CopyPasteGraph.cs" />
  485. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Vector\FresnelEffectNode.cs" />
  486. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\Slots\ColorRGBSlotControlView.cs" />
  487. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Wave\SquareWaveNode.cs" />
  488. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Util\FileUtilities.cs" />
  489. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IMayRequireVertexSkinning.cs" />
  490. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\SerializableGuid.cs" />
  491. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Vector\CrossProductNode.cs" />
  492. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Scene\SceneColorNode.cs" />
  493. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations\StructFieldOptions.cs" />
  494. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\ScreenSpaceType.cs" />
  495. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\ShaderGraphRequirementsPerKeyword.cs" />
  496. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\GraphConcretization.cs" />
  497. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\SerializableCubemap.cs" />
  498. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Range\RandomRangeNode.cs" />
  499. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Round\StepNode.cs" />
  500. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\PortInputView.cs" />
  501. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\ChannelMixerControl.cs" />
  502. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Round\TruncateNode.cs" />
  503. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\Slots\CubemapSlotControlView.cs" />
  504. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\ColorMaterialSlot.cs" />
  505. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Matrix\Matrix3Node.cs" />
  506. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\MatrixPropertyDrawer.cs" />
  507. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\CubemapInputMaterialSlot.cs" />
  508. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\PBR\DielectricSpecularNode.cs" />
  509. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\Slots\ScreenPositionSlotControlView.cs" />
  510. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IInspectable.cs" />
  511. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Targets\PreviewTarget.cs" />
  512. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\Slots\Texture3DSlotControlView.cs" />
  513. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\SampleCubemapNode.cs" />
  514. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\PreviewNode.cs" />
  515. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\SerializableTexture.cs" />
  516. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\MatrixShaderProperty.cs" />
  517. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Implementation\SlotType.cs" />
  518. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\GradientPropertyDrawer.cs" />
  519. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\TextureArrayControl.cs" />
  520. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\ObjectControl.cs" />
  521. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Colors\NoColors.cs" />
  522. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Colors\ColorManager.cs" />
  523. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Attributes\BuiltinKeywordAttribute.cs" />
  524. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\Logic\NotNode.cs" />
  525. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Collections\StructCollection.cs" />
  526. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Texture3DInputMaterialSlot.cs" />
  527. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\SubGraph\SubGraphOutputNode.cs" />
  528. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IMayRequireVertexID.cs" />
  529. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\PreviewSceneResources.cs" />
  530. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\GraphValidation.cs" />
  531. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IMayRequireTangent.cs" />
  532. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Texture3DMaterialSlot.cs" />
  533. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\BoolPropertyDrawer.cs" />
  534. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\Logging.cs" />
  535. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Importers\ShaderGraphAssetPostProcessor.cs" />
  536. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\SlotValueTypeUtil.cs" />
  537. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\DynamicVectorMaterialSlot.cs" />
  538. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Processors\ShaderSpliceUtil.cs" />
  539. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Interpolation\LerpNode.cs" />
  540. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\ContextData.cs" />
  541. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Normal\NormalFromTextureNode.cs" />
  542. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Round\RoundNode.cs" />
  543. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\VirtualTextureInputMaterialSlot.cs" />
  544. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\Texture2DAssetNode.cs" />
  545. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Processors\GenerationUtils.cs" />
  546. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Adjustment\ChannelMixerNode.cs" />
  547. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Descriptors\StructDescriptor.cs" />
  548. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Geometry\PositionNode.cs" />
  549. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Matrix2MaterialSlot.cs" />
  550. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Trigonometry\Arctangent2Node.cs" />
  551. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\Logic\NandNode.cs" />
  552. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Attributes\NeverAllowedByTargetAttribute.cs" />
  553. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\SlotReference0.cs" />
  554. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Vector1MaterialSlot.cs" />
  555. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Descriptors\PragmaDescriptor.cs" />
  556. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture\SampleRawCubemapNode.cs" />
  557. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\SpriteUnlitMasterNode1.cs" />
  558. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Texture3DShaderProperty.cs" />
  559. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Data\FieldDependency.cs" />
  560. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\IShaderPropertyDrawer.cs" />
  561. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\Slots\ColorSlotControlView.cs" />
  562. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Advanced\ExponentialNode.cs" />
  563. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Colors\PrecisionColors.cs" />
  564. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\TabbedView\TabbedView.cs" />
  565. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\UVMaterialSlot.cs" />
  566. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Round\SignNode.cs" />
  567. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\SamplerStateMaterialSlot.cs" />
  568. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Serialization\SerializationExtensions.cs" />
  569. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\MaterialNodeView.cs" />
  570. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Controls.cs" />
  571. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Data\KeywordEntry.cs" />
  572. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\ShaderGraphRequirements.cs" />
  573. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\IMayRequireMeshUV.cs" />
  574. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\SerializableGuid.cs" />
  575. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Advanced\ReciprocalSquareRootNode.cs" />
  576. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\DynamicMatrixMaterialSlot.cs" />
  577. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Geometry\ViewDirectionNode.cs" />
  578. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\NeededCoordinateSpace.cs" />
  579. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\Logic\IsNanNode.cs" />
  580. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\BitangentMaterialSlot.cs" />
  581. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Vector\ReflectionNode.cs" />
  582. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Processors\GraphCompilationResult.cs" />
  583. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Implementation\NodeUtils.cs" />
  584. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Vector4MaterialSlot.cs" />
  585. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Interfaces\IRectInterface.cs" />
  586. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Advanced\NegateNode.cs" />
  587. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\MaterialSlot.cs" />
  588. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\VectorControl.cs" />
  589. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Basic\ConstantNode.cs" />
  590. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\TargetResources\Structs.cs" />
  591. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Texture2DArrayShaderProperty.cs" />
  592. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\TextPropertyDrawer.cs" />
  593. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Processors\Generator.cs" />
  594. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\GraphData0.cs" />
  595. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\Logic\AnyNode.cs" />
  596. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\SpriteLitMasterNode1.cs" />
  597. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\IntegerPropertyDrawer.cs" />
  598. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Trigonometry\ArcsineNode.cs" />
  599. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\UV\RotateNode.cs" />
  600. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\Slots\MultiFloatSlotControlView.cs" />
  601. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\EnumConversionControl.cs" />
  602. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\RedirectNodeData.cs" />
  603. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\PropertyNodeView.cs" />
  604. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Wave\NoiseSineWaveNode.cs" />
  605. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\ChannelEnumMaskControl.cs" />
  606. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Interface\IConditional.cs" />
  607. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers\Texture2DArrayPropertyDrawer.cs" />
  608. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Gradient\GradientNode.cs" />
  609. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Util\CompatibilityExtensions.cs" />
  610. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\IndexSetPool.cs" />
  611. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Advanced\LogNode.cs" />
  612. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Adjustment\ContrastNode.cs" />
  613. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Extensions\IConditionalExtensions.cs" />
  614. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\AssetCallbacks\CreateVFXShaderGraph.cs" />
  615. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\TangentMaterialSlot.cs" />
  616. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Filter\DitherNode.cs" />
  617. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Texture2DArrayInputMaterialSlot.cs" />
  618. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\ScreenPositionMaterialSlot.cs" />
  619. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Texture2DMaterialSlot.cs" />
  620. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util\UvChannel.cs" />
  621. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Colors\UserColors.cs" />
  622. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\AbstractMaterialNode0.cs" />
  623. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Basic\SliderNode.cs" />
  624. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls\EnumControl.cs" />
  625. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\GraphSubWindow.cs" />
  626. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy\StickyNoteData0.cs" />
  627. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs\Texture2DInputMaterialSlot.cs" />
  628. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\Logic\AndNode.cs" />
  629. <Compile Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Basic\ColorNode.cs" />
  630. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes" />
  631. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces\Graph" />
  632. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Range" />
  633. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Lighting" />
  634. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Shaders\BlitNoAlpha.shader" />
  635. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\TabbedView.uss" />
  636. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\IntegerControlView.uss" />
  637. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\SubGraph" />
  638. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\GraphView" />
  639. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\HelpBoxRow.uss" />
  640. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Enumerations" />
  641. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Filter" />
  642. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Targets" />
  643. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Basic" />
  644. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Resizable.uss" />
  645. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\ScreenPositionSlotControlView.uss" />
  646. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\PixelCacheProfiler.uss" />
  647. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\CubemapSlotControlView.uss" />
  648. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\MasterPreviewView.uss" />
  649. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Importers" />
  650. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Derivative" />
  651. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\UXML" />
  652. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\RedirectNode.uss" />
  653. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\TextureArraySlotControlView.uss" />
  654. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Util" />
  655. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Utility" />
  656. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Templates" />
  657. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing" />
  658. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Legacy" />
  659. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views" />
  660. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Templates\BuildVertexDescriptionInputs.template.hlsl" />
  661. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\ShaderPort.uss" />
  662. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\PropertyNameReferenceField.uss" />
  663. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Implementation" />
  664. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Vector" />
  665. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Templates\BuildSurfaceDescriptionInputs.template.hlsl" />
  666. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility" />
  667. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Graphs" />
  668. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Wave" />
  669. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources" />
  670. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Procedural\Shape" />
  671. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\GraphSubWindow.uss" />
  672. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\PropertyDrawers" />
  673. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Basic" />
  674. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\UXML\TabButton.uxml" />
  675. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Serialization" />
  676. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\MaterialNodeView.uss" />
  677. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\UXML\StickyNote.uxml" />
  678. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Util" />
  679. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\SliderControlView.uss" />
  680. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls" />
  681. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Processors" />
  682. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Icons" />
  683. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\TargetResources" />
  684. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Interpolation" />
  685. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Enumerations" />
  686. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Mesh Deformation" />
  687. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Adjustment" />
  688. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Shaders" />
  689. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Attributes" />
  690. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\UXML\GraphView" />
  691. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation" />
  692. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Descriptors" />
  693. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data" />
  694. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Extensions" />
  695. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\PropertyNodeView.uss" />
  696. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\MaterialGraph.uss" />
  697. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Blackboard" />
  698. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\PopupControlView.uss" />
  699. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Views\Slots" />
  700. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\GradientSlotControlView.uss" />
  701. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\ReorderableSlotListView.uss" />
  702. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\EnumConversionControlView.uss" />
  703. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\ColorRGBASlotControlView.uss" />
  704. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\DielectricSpecularControlView.uss" />
  705. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\HlslFunctionView.uss" />
  706. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Collections" />
  707. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math" />
  708. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Texture" />
  709. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Matrix" />
  710. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\TextControlView.uss" />
  711. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Utils" />
  712. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\UXML\NodeSettings.uxml" />
  713. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Normal" />
  714. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\BooleanSlotControlView.uss" />
  715. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Contexts" />
  716. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Procedural" />
  717. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Data" />
  718. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Interface" />
  719. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Attributes" />
  720. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Trigonometry" />
  721. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\ShaderGraphBlackboard.uss" />
  722. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\InspectorView.uss" />
  723. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Selectable.uss" />
  724. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Interfaces" />
  725. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\MultiFloatControlView.uss" />
  726. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\EnumControlView.uss" />
  727. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\GraphEditorView.uss" />
  728. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Blend" />
  729. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\MultiFloatSlotControlView.uss" />
  730. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Advanced" />
  731. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Controls" />
  732. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\StickyNote.uss" />
  733. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\UXML\GraphView\BlackboardRow.uxml" />
  734. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\NodeSettings.uss" />
  735. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\TextureSlotControlView.uss" />
  736. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\UVSlotControlView.uss" />
  737. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\ChannelMixerControlView.uss" />
  738. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\MaterialGraphView.uss" />
  739. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\ColorMode.uss" />
  740. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\UV" />
  741. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input" />
  742. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\PropertyRow.uss" />
  743. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\ToggleControlView.uss" />
  744. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Shaders\FallbackError.shader" />
  745. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Interfaces" />
  746. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\ColorControlView.uss" />
  747. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Manipulators" />
  748. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\UXML\GraphView\BlackboardSection.uxml" />
  749. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Utility\Logic" />
  750. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\PortInputView.uss" />
  751. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Shaders\Checkerboard.shader" />
  752. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Gradient" />
  753. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\PropertySheet.uss" />
  754. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\PBR" />
  755. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\TabButtonStyles.uss" />
  756. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\UXML\GraphInspector.uxml" />
  757. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Generation\Templates\PassMesh.template" />
  758. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\ChannelEnumMaskControlView.uss" />
  759. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector" />
  760. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Round" />
  761. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\AssetCallbacks" />
  762. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\Texture3DSlotControlView.uss" />
  763. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\GradientControlView.uss" />
  764. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\ChannelEnumControlView.uss" />
  765. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\GraphView\Nodes" />
  766. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Scene" />
  767. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\ShaderPropertyView.uss" />
  768. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic\Mask" />
  769. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\UXML\GraphSubWindow.uxml" />
  770. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Inspector\TabbedView" />
  771. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Input\Geometry" />
  772. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\UXML\Resizable.uxml" />
  773. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Artistic" />
  774. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Channel" />
  775. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Unity.ShaderGraph.Editor.asmdef" />
  776. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\UXML\GraphView\Blackboard.uxml" />
  777. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\UXML\PixelCacheProfiler.uxml" />
  778. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Procedural\Noise" />
  779. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Blackboard.uss" />
  780. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles" />
  781. <None Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Resources\Styles\Controls\ColorRGBSlotControlView.uss" />
  782. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Drawing\Colors" />
  783. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor" />
  784. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\ShaderGUI" />
  785. <Folder Include="Library\PackageCache\com.unity.shadergraph@10.10.1\Editor\Data\Nodes\Math\Matrix" />
  786. <Reference Include="UnityEngine">
  787. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
  788. </Reference>
  789. <Reference Include="UnityEngine.AIModule">
  790. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
  791. </Reference>
  792. <Reference Include="UnityEngine.ARModule">
  793. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
  794. </Reference>
  795. <Reference Include="UnityEngine.AccessibilityModule">
  796. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
  797. </Reference>
  798. <Reference Include="UnityEngine.AndroidJNIModule">
  799. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
  800. </Reference>
  801. <Reference Include="UnityEngine.AnimationModule">
  802. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
  803. </Reference>
  804. <Reference Include="UnityEngine.AssetBundleModule">
  805. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
  806. </Reference>
  807. <Reference Include="UnityEngine.AudioModule">
  808. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
  809. </Reference>
  810. <Reference Include="UnityEngine.ClothModule">
  811. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
  812. </Reference>
  813. <Reference Include="UnityEngine.ClusterInputModule">
  814. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
  815. </Reference>
  816. <Reference Include="UnityEngine.ClusterRendererModule">
  817. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
  818. </Reference>
  819. <Reference Include="UnityEngine.CoreModule">
  820. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
  821. </Reference>
  822. <Reference Include="UnityEngine.CrashReportingModule">
  823. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
  824. </Reference>
  825. <Reference Include="UnityEngine.DSPGraphModule">
  826. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
  827. </Reference>
  828. <Reference Include="UnityEngine.DirectorModule">
  829. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
  830. </Reference>
  831. <Reference Include="UnityEngine.GIModule">
  832. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
  833. </Reference>
  834. <Reference Include="UnityEngine.GameCenterModule">
  835. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
  836. </Reference>
  837. <Reference Include="UnityEngine.GridModule">
  838. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
  839. </Reference>
  840. <Reference Include="UnityEngine.HotReloadModule">
  841. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
  842. </Reference>
  843. <Reference Include="UnityEngine.IMGUIModule">
  844. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
  845. </Reference>
  846. <Reference Include="UnityEngine.ImageConversionModule">
  847. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
  848. </Reference>
  849. <Reference Include="UnityEngine.InputModule">
  850. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
  851. </Reference>
  852. <Reference Include="UnityEngine.InputLegacyModule">
  853. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
  854. </Reference>
  855. <Reference Include="UnityEngine.JSONSerializeModule">
  856. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
  857. </Reference>
  858. <Reference Include="UnityEngine.LocalizationModule">
  859. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
  860. </Reference>
  861. <Reference Include="UnityEngine.ParticleSystemModule">
  862. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
  863. </Reference>
  864. <Reference Include="UnityEngine.PerformanceReportingModule">
  865. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
  866. </Reference>
  867. <Reference Include="UnityEngine.PhysicsModule">
  868. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
  869. </Reference>
  870. <Reference Include="UnityEngine.Physics2DModule">
  871. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
  872. </Reference>
  873. <Reference Include="UnityEngine.ProfilerModule">
  874. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
  875. </Reference>
  876. <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
  877. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
  878. </Reference>
  879. <Reference Include="UnityEngine.ScreenCaptureModule">
  880. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
  881. </Reference>
  882. <Reference Include="UnityEngine.SharedInternalsModule">
  883. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
  884. </Reference>
  885. <Reference Include="UnityEngine.SpriteMaskModule">
  886. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
  887. </Reference>
  888. <Reference Include="UnityEngine.SpriteShapeModule">
  889. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
  890. </Reference>
  891. <Reference Include="UnityEngine.StreamingModule">
  892. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
  893. </Reference>
  894. <Reference Include="UnityEngine.SubstanceModule">
  895. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
  896. </Reference>
  897. <Reference Include="UnityEngine.SubsystemsModule">
  898. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
  899. </Reference>
  900. <Reference Include="UnityEngine.TLSModule">
  901. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
  902. </Reference>
  903. <Reference Include="UnityEngine.TerrainModule">
  904. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
  905. </Reference>
  906. <Reference Include="UnityEngine.TerrainPhysicsModule">
  907. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
  908. </Reference>
  909. <Reference Include="UnityEngine.TextCoreModule">
  910. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll</HintPath>
  911. </Reference>
  912. <Reference Include="UnityEngine.TextRenderingModule">
  913. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
  914. </Reference>
  915. <Reference Include="UnityEngine.TilemapModule">
  916. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
  917. </Reference>
  918. <Reference Include="UnityEngine.UIModule">
  919. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
  920. </Reference>
  921. <Reference Include="UnityEngine.UIElementsModule">
  922. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
  923. </Reference>
  924. <Reference Include="UnityEngine.UIElementsNativeModule">
  925. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
  926. </Reference>
  927. <Reference Include="UnityEngine.UNETModule">
  928. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
  929. </Reference>
  930. <Reference Include="UnityEngine.UmbraModule">
  931. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
  932. </Reference>
  933. <Reference Include="UnityEngine.UnityAnalyticsModule">
  934. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
  935. </Reference>
  936. <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
  937. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
  938. </Reference>
  939. <Reference Include="UnityEngine.UnityConnectModule">
  940. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
  941. </Reference>
  942. <Reference Include="UnityEngine.UnityCurlModule">
  943. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
  944. </Reference>
  945. <Reference Include="UnityEngine.UnityTestProtocolModule">
  946. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
  947. </Reference>
  948. <Reference Include="UnityEngine.UnityWebRequestModule">
  949. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
  950. </Reference>
  951. <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
  952. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
  953. </Reference>
  954. <Reference Include="UnityEngine.UnityWebRequestAudioModule">
  955. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
  956. </Reference>
  957. <Reference Include="UnityEngine.UnityWebRequestTextureModule">
  958. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
  959. </Reference>
  960. <Reference Include="UnityEngine.UnityWebRequestWWWModule">
  961. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
  962. </Reference>
  963. <Reference Include="UnityEngine.VFXModule">
  964. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
  965. </Reference>
  966. <Reference Include="UnityEngine.VRModule">
  967. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
  968. </Reference>
  969. <Reference Include="UnityEngine.VehiclesModule">
  970. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
  971. </Reference>
  972. <Reference Include="UnityEngine.VideoModule">
  973. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
  974. </Reference>
  975. <Reference Include="UnityEngine.VirtualTexturingModule">
  976. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
  977. </Reference>
  978. <Reference Include="UnityEngine.WindModule">
  979. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
  980. </Reference>
  981. <Reference Include="UnityEngine.XRModule">
  982. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
  983. </Reference>
  984. <Reference Include="UnityEditor">
  985. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
  986. </Reference>
  987. <Reference Include="UnityEditor.CoreModule">
  988. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
  989. </Reference>
  990. <Reference Include="UnityEditor.GraphViewModule">
  991. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
  992. </Reference>
  993. <Reference Include="UnityEditor.PackageManagerUIModule">
  994. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
  995. </Reference>
  996. <Reference Include="UnityEditor.SceneTemplateModule">
  997. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
  998. </Reference>
  999. <Reference Include="UnityEditor.UIElementsModule">
  1000. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
  1001. </Reference>
  1002. <Reference Include="UnityEditor.UIElementsSamplesModule">
  1003. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
  1004. </Reference>
  1005. <Reference Include="UnityEditor.UIServiceModule">
  1006. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
  1007. </Reference>
  1008. <Reference Include="UnityEditor.UnityConnectModule">
  1009. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
  1010. </Reference>
  1011. <Reference Include="UnityEditor.Graphs">
  1012. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
  1013. </Reference>
  1014. <Reference Include="UnityEditor.Android.Extensions">
  1015. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll</HintPath>
  1016. </Reference>
  1017. <Reference Include="UnityEditor.WindowsStandalone.Extensions">
  1018. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
  1019. </Reference>
  1020. <Reference Include="Unity.Plastic.Newtonsoft.Json">
  1021. <HintPath>E:\UnityTempProjects\Gouhuo\SFGgouhuo\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
  1022. </Reference>
  1023. <Reference Include="Unity.Plastic.Antlr3.Runtime">
  1024. <HintPath>E:\UnityTempProjects\Gouhuo\SFGgouhuo\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
  1025. </Reference>
  1026. <Reference Include="unityplastic">
  1027. <HintPath>E:\UnityTempProjects\Gouhuo\SFGgouhuo\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
  1028. </Reference>
  1029. <Reference Include="log4netPlastic">
  1030. <HintPath>E:\UnityTempProjects\Gouhuo\SFGgouhuo\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
  1031. </Reference>
  1032. <Reference Include="ICSharpCode.NRefactory">
  1033. <HintPath>E:\UnityTempProjects\Gouhuo\SFGgouhuo\Library\PackageCache\com.unity.render-pipelines.core@10.10.1\Editor\ShaderGenerator\ICSharpCode.NRefactory.dll</HintPath>
  1034. </Reference>
  1035. <Reference Include="LitJson">
  1036. <HintPath>E:\UnityTempProjects\Gouhuo\SFGgouhuo\Assets\Plugins\LitJson.dll</HintPath>
  1037. </Reference>
  1038. <Reference Include="nunit.framework">
  1039. <HintPath>E:\UnityTempProjects\Gouhuo\SFGgouhuo\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
  1040. </Reference>
  1041. <Reference Include="mscorlib">
  1042. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\mscorlib.dll</HintPath>
  1043. </Reference>
  1044. <Reference Include="System">
  1045. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.dll</HintPath>
  1046. </Reference>
  1047. <Reference Include="System.Core">
  1048. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Core.dll</HintPath>
  1049. </Reference>
  1050. <Reference Include="System.Runtime.Serialization">
  1051. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Runtime.Serialization.dll</HintPath>
  1052. </Reference>
  1053. <Reference Include="System.Xml">
  1054. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.dll</HintPath>
  1055. </Reference>
  1056. <Reference Include="System.Xml.Linq">
  1057. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.Linq.dll</HintPath>
  1058. </Reference>
  1059. <Reference Include="System.Numerics">
  1060. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.dll</HintPath>
  1061. </Reference>
  1062. <Reference Include="System.Numerics.Vectors">
  1063. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.Vectors.dll</HintPath>
  1064. </Reference>
  1065. <Reference Include="System.Net.Http">
  1066. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Net.Http.dll</HintPath>
  1067. </Reference>
  1068. <Reference Include="System.IO.Compression">
  1069. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.IO.Compression.dll</HintPath>
  1070. </Reference>
  1071. <Reference Include="Microsoft.CSharp">
  1072. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Microsoft.CSharp.dll</HintPath>
  1073. </Reference>
  1074. <Reference Include="System.Data">
  1075. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Data.dll</HintPath>
  1076. </Reference>
  1077. <Reference Include="Microsoft.Win32.Primitives">
  1078. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
  1079. </Reference>
  1080. <Reference Include="netstandard">
  1081. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\netstandard.dll</HintPath>
  1082. </Reference>
  1083. <Reference Include="System.AppContext">
  1084. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.AppContext.dll</HintPath>
  1085. </Reference>
  1086. <Reference Include="System.Collections.Concurrent">
  1087. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Concurrent.dll</HintPath>
  1088. </Reference>
  1089. <Reference Include="System.Collections">
  1090. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.dll</HintPath>
  1091. </Reference>
  1092. <Reference Include="System.Collections.NonGeneric">
  1093. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.NonGeneric.dll</HintPath>
  1094. </Reference>
  1095. <Reference Include="System.Collections.Specialized">
  1096. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Specialized.dll</HintPath>
  1097. </Reference>
  1098. <Reference Include="System.ComponentModel.Annotations">
  1099. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
  1100. </Reference>
  1101. <Reference Include="System.ComponentModel">
  1102. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.dll</HintPath>
  1103. </Reference>
  1104. <Reference Include="System.ComponentModel.EventBasedAsync">
  1105. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
  1106. </Reference>
  1107. <Reference Include="System.ComponentModel.Primitives">
  1108. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
  1109. </Reference>
  1110. <Reference Include="System.ComponentModel.TypeConverter">
  1111. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
  1112. </Reference>
  1113. <Reference Include="System.Console">
  1114. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Console.dll</HintPath>
  1115. </Reference>
  1116. <Reference Include="System.Data.Common">
  1117. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Data.Common.dll</HintPath>
  1118. </Reference>
  1119. <Reference Include="System.Diagnostics.Contracts">
  1120. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
  1121. </Reference>
  1122. <Reference Include="System.Diagnostics.Debug">
  1123. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Debug.dll</HintPath>
  1124. </Reference>
  1125. <Reference Include="System.Diagnostics.FileVersionInfo">
  1126. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
  1127. </Reference>
  1128. <Reference Include="System.Diagnostics.Process">
  1129. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Process.dll</HintPath>
  1130. </Reference>
  1131. <Reference Include="System.Diagnostics.StackTrace">
  1132. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
  1133. </Reference>
  1134. <Reference Include="System.Diagnostics.TextWriterTraceListener">
  1135. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
  1136. </Reference>
  1137. <Reference Include="System.Diagnostics.Tools">
  1138. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Tools.dll</HintPath>
  1139. </Reference>
  1140. <Reference Include="System.Diagnostics.TraceSource">
  1141. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
  1142. </Reference>
  1143. <Reference Include="System.Drawing.Primitives">
  1144. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Drawing.Primitives.dll</HintPath>
  1145. </Reference>
  1146. <Reference Include="System.Dynamic.Runtime">
  1147. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Dynamic.Runtime.dll</HintPath>
  1148. </Reference>
  1149. <Reference Include="System.Globalization.Calendars">
  1150. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Calendars.dll</HintPath>
  1151. </Reference>
  1152. <Reference Include="System.Globalization">
  1153. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.dll</HintPath>
  1154. </Reference>
  1155. <Reference Include="System.Globalization.Extensions">
  1156. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Extensions.dll</HintPath>
  1157. </Reference>
  1158. <Reference Include="System.IO.Compression.ZipFile">
  1159. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
  1160. </Reference>
  1161. <Reference Include="System.IO">
  1162. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.dll</HintPath>
  1163. </Reference>
  1164. <Reference Include="System.IO.FileSystem">
  1165. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.dll</HintPath>
  1166. </Reference>
  1167. <Reference Include="System.IO.FileSystem.DriveInfo">
  1168. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
  1169. </Reference>
  1170. <Reference Include="System.IO.FileSystem.Primitives">
  1171. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
  1172. </Reference>
  1173. <Reference Include="System.IO.FileSystem.Watcher">
  1174. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
  1175. </Reference>
  1176. <Reference Include="System.IO.IsolatedStorage">
  1177. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
  1178. </Reference>
  1179. <Reference Include="System.IO.MemoryMappedFiles">
  1180. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
  1181. </Reference>
  1182. <Reference Include="System.IO.Pipes">
  1183. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Pipes.dll</HintPath>
  1184. </Reference>
  1185. <Reference Include="System.IO.UnmanagedMemoryStream">
  1186. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
  1187. </Reference>
  1188. <Reference Include="System.Linq">
  1189. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.dll</HintPath>
  1190. </Reference>
  1191. <Reference Include="System.Linq.Expressions">
  1192. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Expressions.dll</HintPath>
  1193. </Reference>
  1194. <Reference Include="System.Linq.Parallel">
  1195. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Parallel.dll</HintPath>
  1196. </Reference>
  1197. <Reference Include="System.Linq.Queryable">
  1198. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Queryable.dll</HintPath>
  1199. </Reference>
  1200. <Reference Include="System.Net.Http.Rtc">
  1201. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Http.Rtc.dll</HintPath>
  1202. </Reference>
  1203. <Reference Include="System.Net.NameResolution">
  1204. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NameResolution.dll</HintPath>
  1205. </Reference>
  1206. <Reference Include="System.Net.NetworkInformation">
  1207. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NetworkInformation.dll</HintPath>
  1208. </Reference>
  1209. <Reference Include="System.Net.Ping">
  1210. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Ping.dll</HintPath>
  1211. </Reference>
  1212. <Reference Include="System.Net.Primitives">
  1213. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Primitives.dll</HintPath>
  1214. </Reference>
  1215. <Reference Include="System.Net.Requests">
  1216. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Requests.dll</HintPath>
  1217. </Reference>
  1218. <Reference Include="System.Net.Security">
  1219. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Security.dll</HintPath>
  1220. </Reference>
  1221. <Reference Include="System.Net.Sockets">
  1222. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Sockets.dll</HintPath>
  1223. </Reference>
  1224. <Reference Include="System.Net.WebHeaderCollection">
  1225. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
  1226. </Reference>
  1227. <Reference Include="System.Net.WebSockets.Client">
  1228. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
  1229. </Reference>
  1230. <Reference Include="System.Net.WebSockets">
  1231. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.dll</HintPath>
  1232. </Reference>
  1233. <Reference Include="System.ObjectModel">
  1234. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ObjectModel.dll</HintPath>
  1235. </Reference>
  1236. <Reference Include="System.Reflection">
  1237. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.dll</HintPath>
  1238. </Reference>
  1239. <Reference Include="System.Reflection.Emit">
  1240. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.dll</HintPath>
  1241. </Reference>
  1242. <Reference Include="System.Reflection.Emit.ILGeneration">
  1243. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
  1244. </Reference>
  1245. <Reference Include="System.Reflection.Emit.Lightweight">
  1246. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
  1247. </Reference>
  1248. <Reference Include="System.Reflection.Extensions">
  1249. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Extensions.dll</HintPath>
  1250. </Reference>
  1251. <Reference Include="System.Reflection.Primitives">
  1252. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Primitives.dll</HintPath>
  1253. </Reference>
  1254. <Reference Include="System.Resources.Reader">
  1255. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Reader.dll</HintPath>
  1256. </Reference>
  1257. <Reference Include="System.Resources.ResourceManager">
  1258. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.ResourceManager.dll</HintPath>
  1259. </Reference>
  1260. <Reference Include="System.Resources.Writer">
  1261. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Writer.dll</HintPath>
  1262. </Reference>
  1263. <Reference Include="System.Runtime.CompilerServices.VisualC">
  1264. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
  1265. </Reference>
  1266. <Reference Include="System.Runtime">
  1267. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.dll</HintPath>
  1268. </Reference>
  1269. <Reference Include="System.Runtime.Extensions">
  1270. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Extensions.dll</HintPath>
  1271. </Reference>
  1272. <Reference Include="System.Runtime.Handles">
  1273. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Handles.dll</HintPath>
  1274. </Reference>
  1275. <Reference Include="System.Runtime.InteropServices">
  1276. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.dll</HintPath>
  1277. </Reference>
  1278. <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
  1279. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
  1280. </Reference>
  1281. <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
  1282. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
  1283. </Reference>
  1284. <Reference Include="System.Runtime.Numerics">
  1285. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Numerics.dll</HintPath>
  1286. </Reference>
  1287. <Reference Include="System.Runtime.Serialization.Formatters">
  1288. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
  1289. </Reference>
  1290. <Reference Include="System.Runtime.Serialization.Json">
  1291. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
  1292. </Reference>
  1293. <Reference Include="System.Runtime.Serialization.Primitives">
  1294. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
  1295. </Reference>
  1296. <Reference Include="System.Runtime.Serialization.Xml">
  1297. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
  1298. </Reference>
  1299. <Reference Include="System.Security.Claims">
  1300. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Claims.dll</HintPath>
  1301. </Reference>
  1302. <Reference Include="System.Security.Cryptography.Algorithms">
  1303. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
  1304. </Reference>
  1305. <Reference Include="System.Security.Cryptography.Csp">
  1306. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
  1307. </Reference>
  1308. <Reference Include="System.Security.Cryptography.Encoding">
  1309. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
  1310. </Reference>
  1311. <Reference Include="System.Security.Cryptography.Primitives">
  1312. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
  1313. </Reference>
  1314. <Reference Include="System.Security.Cryptography.X509Certificates">
  1315. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
  1316. </Reference>
  1317. <Reference Include="System.Security.Principal">
  1318. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Principal.dll</HintPath>
  1319. </Reference>
  1320. <Reference Include="System.Security.SecureString">
  1321. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.SecureString.dll</HintPath>
  1322. </Reference>
  1323. <Reference Include="System.ServiceModel.Duplex">
  1324. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
  1325. </Reference>
  1326. <Reference Include="System.ServiceModel.Http">
  1327. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Http.dll</HintPath>
  1328. </Reference>
  1329. <Reference Include="System.ServiceModel.NetTcp">
  1330. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
  1331. </Reference>
  1332. <Reference Include="System.ServiceModel.Primitives">
  1333. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
  1334. </Reference>
  1335. <Reference Include="System.ServiceModel.Security">
  1336. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Security.dll</HintPath>
  1337. </Reference>
  1338. <Reference Include="System.Text.Encoding">
  1339. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.dll</HintPath>
  1340. </Reference>
  1341. <Reference Include="System.Text.Encoding.Extensions">
  1342. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
  1343. </Reference>
  1344. <Reference Include="System.Text.RegularExpressions">
  1345. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.RegularExpressions.dll</HintPath>
  1346. </Reference>
  1347. <Reference Include="System.Threading">
  1348. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.dll</HintPath>
  1349. </Reference>
  1350. <Reference Include="System.Threading.Overlapped">
  1351. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Overlapped.dll</HintPath>
  1352. </Reference>
  1353. <Reference Include="System.Threading.Tasks">
  1354. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.dll</HintPath>
  1355. </Reference>
  1356. <Reference Include="System.Threading.Tasks.Parallel">
  1357. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
  1358. </Reference>
  1359. <Reference Include="System.Threading.Thread">
  1360. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll</HintPath>
  1361. </Reference>
  1362. <Reference Include="System.Threading.ThreadPool">
  1363. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll</HintPath>
  1364. </Reference>
  1365. <Reference Include="System.Threading.Timer">
  1366. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll</HintPath>
  1367. </Reference>
  1368. <Reference Include="System.ValueTuple">
  1369. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll</HintPath>
  1370. </Reference>
  1371. <Reference Include="System.Xml.ReaderWriter">
  1372. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
  1373. </Reference>
  1374. <Reference Include="System.Xml.XDocument">
  1375. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll</HintPath>
  1376. </Reference>
  1377. <Reference Include="System.Xml.XmlDocument">
  1378. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath>
  1379. </Reference>
  1380. <Reference Include="System.Xml.XmlSerializer">
  1381. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
  1382. </Reference>
  1383. <Reference Include="System.Xml.XPath">
  1384. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
  1385. </Reference>
  1386. <Reference Include="System.Xml.XPath.XDocument">
  1387. <HintPath>D:\Unity\2020.3.48f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
  1388. </Reference>
  1389. </ItemGroup>
  1390. <ItemGroup>
  1391. <ProjectReference Include="Unity.ShaderGraph.Utilities.csproj">
  1392. <Project>{8d24944b-976c-856a-9244-b6801196ef6a}</Project>
  1393. <Name>Unity.ShaderGraph.Utilities</Name>
  1394. </ProjectReference>
  1395. <ProjectReference Include="Unity.Searcher.Editor.csproj">
  1396. <Project>{71414432-2a97-dc09-9087-151551e6772d}</Project>
  1397. <Name>Unity.Searcher.Editor</Name>
  1398. </ProjectReference>
  1399. <ProjectReference Include="Unity.RenderPipelines.Core.Runtime.csproj">
  1400. <Project>{c9a3da8a-3bce-dbab-e47e-261272239e74}</Project>
  1401. <Name>Unity.RenderPipelines.Core.Runtime</Name>
  1402. </ProjectReference>
  1403. <ProjectReference Include="UnityEditor.UI.csproj">
  1404. <Project>{40557e3a-c611-24de-dac2-3911369a0521}</Project>
  1405. <Name>UnityEditor.UI</Name>
  1406. </ProjectReference>
  1407. <ProjectReference Include="UnityEngine.UI.csproj">
  1408. <Project>{32d9900b-4bb4-36cc-958d-9c3657b19801}</Project>
  1409. <Name>UnityEngine.UI</Name>
  1410. </ProjectReference>
  1411. <ProjectReference Include="UnityEngine.TestRunner.csproj">
  1412. <Project>{1012bad6-7f96-6ae1-52d6-55922d5cd777}</Project>
  1413. <Name>UnityEngine.TestRunner</Name>
  1414. </ProjectReference>
  1415. <ProjectReference Include="UnityEditor.TestRunner.csproj">
  1416. <Project>{4ff78013-3db4-b926-27da-39b8959606bc}</Project>
  1417. <Name>UnityEditor.TestRunner</Name>
  1418. </ProjectReference>
  1419. </ItemGroup>
  1420. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  1421. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  1422. Other similar extension points exist, see Microsoft.Common.targets.
  1423. <Target Name="BeforeBuild">
  1424. </Target>
  1425. <Target Name="AfterBuild">
  1426. </Target>
  1427. -->
  1428. </Project>