LanguageMatchManager.cs 2.9 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. public class LanguageMatchManager : MonoBehaviour
  4. {
  5. static LanguageMatchManager _instance;
  6. public static LanguageMatchManager Instance { get { return _instance; } }
  7. private int languageType = 0;
  8. private MultiLanguageConfig scrMonoConfig;
  9. public MultiLanguageConfig scrConfig;
  10. private List<LanguageMatch> listlanguageMatch;
  11. public void Awake()
  12. {
  13. Init();
  14. }
  15. public void Init()
  16. {
  17. _instance = this;
  18. languageType = PlayerPrefs.GetInt("CurLanguage", 0);
  19. listlanguageMatch = new List<LanguageMatch>();
  20. scrMonoConfig = Resources.Load<MultiLanguageConfig>("localLanguage");
  21. }
  22. public void AddScrLanguageMatch(LanguageMatch item)
  23. {
  24. if (!listlanguageMatch.Contains(item))
  25. {
  26. listlanguageMatch.Add(item);
  27. MatchLanguageText(item);
  28. }
  29. }
  30. public string GetLanByKey(string str)
  31. {
  32. string lan = scrMonoConfig.GetDataByName(str, (LanguageType)languageType);
  33. return lan;
  34. }
  35. public void RemoveScrLanguageMatch(LanguageMatch item)
  36. {
  37. if (listlanguageMatch.Contains(item))
  38. {
  39. listlanguageMatch.Remove(item);
  40. }
  41. }
  42. public void RefreshLanguage(int _lan)
  43. {
  44. int lan = (int)_lan;
  45. if (languageType == lan) return;
  46. PlayerPrefs.SetInt("CurLanguage", _lan);
  47. languageType = lan;
  48. foreach (var item in listlanguageMatch)
  49. {
  50. if (item != null && item.gameObject.activeSelf)
  51. {
  52. MatchLanguageText(item);
  53. }
  54. }
  55. }
  56. public void MatchLanguageText(LanguageMatch lm)
  57. {
  58. if (scrConfig == null)
  59. {
  60. lm.RefreshTxt("null");
  61. return;
  62. }
  63. string str = scrConfig.GetDataByName(lm.configName, (LanguageType)languageType);
  64. lm.RefreshTxt(str == null ? "null" : str);
  65. if (str == null)
  66. {
  67. string strr = GetErrorPrefabName(lm, out string parentName);
  68. if (!parentName.Contains("Clone"))
  69. {
  70. Debug.LogError($"静态多语言表 ID:{lm.configName},表里不存在.预制体位置:{strr}");
  71. }
  72. }
  73. }
  74. public LanguageType GetCurLanType()
  75. {
  76. return (LanguageType)languageType;
  77. }
  78. public string GetErrorPrefabName(LanguageMatch lm, out string parentName)
  79. {
  80. string path = lm.name;
  81. bool isFind = true;
  82. Transform tf = lm.transform;
  83. int debugCount = 16;
  84. parentName = "";
  85. while (isFind && debugCount > 0)
  86. {
  87. debugCount--;
  88. tf = tf.parent;
  89. if (tf.name.Contains("Dlg"))
  90. {
  91. parentName = tf.name;
  92. isFind = false;
  93. }
  94. path = tf.gameObject.name + "/" + path;
  95. }
  96. return path;
  97. }
  98. }