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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using TMPro;
- using UnityEngine;
- using UnityEngine.UI;
- namespace Assets
- {
- public class DlgLoginFaild : BasePanel
- {
- public Button button;
- public TextMeshProUGUI faildMsg;
- public override void OnCloseWindow()
- {
- }
- public override void OnDestroyWindow()
- {
- }
- public override void OnInitWindow()
- {
- OnShowWindow();
- }
- public override void OnShowWindow()
- {
- faildMsg.text = LanguageMatchManager.Instance.GetLanByKey(StepManager.requestState.ToString());
- UIManager.Instance.HideUI(WindowID.DlgLoading);
- }
- private void Awake()
- {
- button.onClick.AddListener(() =>
- {
- UIManager.Instance.HideUI(WindowID.DlgLoginFaild);
- });
- }
- }
- }
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