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- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- public class StepManager : MonoBehaviour
- {
- public static StepManager Instance { get; private set; }
-
- public static bool isInit = true;
-
- public static bool isFaceBuidling = false;
-
- public static GameObject player_dress;
-
- public static GameObject player;
-
- public static Light faceBuildLight;
-
- public static Quaternion initRot;
- private async void Start()
- {
- Instance = this;
-
- await UIManager.Instance.ShowUI(WindowID.DlgLogin);
- var characterRender = await YooAssetManager.Instance.LoadAsset<GameObject>("player_dress");
- player_dress = Instantiate(characterRender);
- player_dress.transform.position = new Vector3(7.3f, 1000.29f, 109.78f);
- initRot = player_dress.transform.rotation;
- CharacterManager.Inst.MatchCharacterRender(player_dress.GetComponent<CharacterRender>());
- faceBuildLight = GameObject.Find("FaceBuild Light").GetComponent<Light>();
-
- }
- public async void Init()
- {
- var characterRender = await YooAssetManager.Instance.LoadAsset<GameObject>("player1");
- player = Instantiate(characterRender);
- player.transform.position = new Vector3(24.162f, 3f, 75.317f);
- player.transform.GetChild(0).GetComponent<MoveController>().camera = GameObject.Find("CamRoot").transform;
- CharacterDataReMatch();
- }
- private async void Update()
- {
- if (Input.GetKeyDown(KeyCode.Q))
- {
- await UIManager.Instance.ShowUI(WindowID.FaceBuildPanel);
- CharacterManager.UICam.gameObject.SetActive(true);
- }
- }
-
-
-
- public void CharacterDataReMatch()
- {
- if (player)
- {
- player_dress.transform.rotation= initRot;
- CharacterManager.Inst.CharacterClothReMatch(player.transform.GetChild(0).GetComponent<CharacterRender>());
- }
- }
- }
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