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- using Cysharp.Threading.Tasks;
- using OfficeOpenXml.FormulaParsing.Excel.Functions.RefAndLookup;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class UIManager : MonoBehaviour
- {
- public static UIManager Instance { get; private set; }
- /// <summary> 已实例化UI列表 </summary>
- private Dictionary<string, GameObject> m_UIList;
- /// <summary> UI资源引用列表 </summary>
- private Dictionary<string, GameObject> m_UIPreList=new Dictionary<string, GameObject>();
- /// <summary> UI根节点 </summary>
- Canvas m_UIRoot;
- /// <summary> 已打开UI列表 </summary>
- private Dictionary<string, GameObject> m_ShowList;
- private void Awake()
- {
- Instance = this;
- m_UIRoot = GetComponentInChildren<Canvas>();
- //初始化已实例化UI列表
- if(m_UIList==null)
- m_UIList = new Dictionary<string, GameObject>();
- m_UIList = GetAllGeneratedUI();
- }
- private void Update()
- {
-
- if(m_ShowList == null)return;
- bool isMain = false;
- foreach (var item in m_ShowList)
- {
- //Debug.Log(item.Value);
- if(item.Value!=null)
- if (item.Value.name.Contains("Main")&& m_ShowList.Count==1)
- {
- isMain = true;
- }
- }
- SetCursor(!isMain);
- if(Input.GetKeyDown(KeyCode.Tab))
- {
- int index = PlayerPrefs.GetInt("CurLanguage");
- index= index==0 ? 1 : 0;
- LanguageMatchManager.Instance.RefreshLanguage(index);
- }
-
- }
- public void SetCursor(bool _cursorState)
- {
- //隐藏鼠标
- Cursor.visible = _cursorState;
- Cursor.lockState = _cursorState ? CursorLockMode.Confined : CursorLockMode.Locked;
- }
- /// <summary>
- /// 获得已经在根节点上生成的UI
- /// </summary>
- /// <returns></returns>
- private Dictionary<string,GameObject> GetAllGeneratedUI()
- {
- Dictionary<string,GameObject> tempDic = new Dictionary<string,GameObject>();
- for(int i = 0; i < m_UIRoot.transform.childCount; i++)
- {
- //Debug.Log(m_UIRoot.transform.GetChild(i).name);
- tempDic.Add(m_UIRoot.transform.GetChild(i).name, m_UIRoot.transform.GetChild(i).gameObject);
- }
- return tempDic;
- }
- /// <summary>
- /// 显示UI
- /// </summary>
- /// <param name="uiName"></param>
- public async UniTask ShowUI(WindowID windowID)
- {
- string uiName = windowID.ToString();
- GameObject go;
-
-
- if (m_UIList.TryGetValue(uiName,out go))
- {
- go.SetActive(true);
- go.GetComponent<BasePanel>()?.OnShowWindow();
- }
- else
- {
- go = await CreateAndShowUI(uiName);
- }
- if (m_ShowList == null)
- m_ShowList = new Dictionary<string, GameObject>();
- if(!m_ShowList.ContainsKey(uiName))
- m_ShowList.Add(uiName, go);
- }
- /// <summary>
- /// 隐藏UI
- /// </summary>
- /// <param name="uiName"></param>
- public void HideUI(WindowID windowID)
- {
- string uiName = windowID.ToString();
- GameObject go;
- if(m_UIList.TryGetValue(uiName,out go))
- {
- go.GetComponent<BasePanel>()?.OnCloseWindow();
- go.SetActive(false);
- }
- m_ShowList.Remove(uiName);
- }
- /// <summary>
- /// 隐藏所有UI
- /// </summary>
- public void HideAllUI()
- {
- foreach (var ui in m_UIList)
- {
- ui.Value.SetActive(false);
- }
- }
-
- /// <summary>
- /// 销毁UI
- /// </summary>
- /// <param name="uiName"></param>
- public void DestroyUI(WindowID windowID)
- {
- string uiName = windowID.ToString();
- GameObject go;
- if (m_UIList.TryGetValue(uiName, out go))
- {
- go.GetComponent<BasePanel>()?.OnDestroyWindow();
- Destroy(go);
- m_UIList.Remove(uiName);
- }
- }
- /// <summary>
- /// 销毁所有UI
- /// </summary>
- public void DestroyAllUI()
- {
- List<GameObject> ulist = new List<GameObject>(m_UIList.Values);
- for(int i = 0; i < ulist.Count; i++)
- {
- Destroy(ulist[i]);
- }
- m_UIList.Clear();
- }
- /// <summary>
- /// 加载并显示UI
- /// </summary>
- /// <param name="uiName"></param>
- private async UniTask<GameObject> CreateAndShowUI(string uiName)
- {
- //if (m_UIPreList.ContainsKey(uiName))
- //{
- // GameObject ui = Instantiate(m_UIPreList[uiName]);
- // ui.GetComponent<BasePanel>()?.OnInitWindow();
- // ui.transform.SetParent(m_UIRoot.transform);
- // RectTransform rect = ui.GetComponent<RectTransform>();
- // rect.localPosition = Vector3.zero;
- // rect.localRotation = Quaternion.identity;
- // rect.localScale = Vector3.one;
- // m_UIList.Add(uiName, ui);
- //}
- GameObject go = await YooAssetManager.Instance.LoadAsset<GameObject>(uiName);
- if (go != null)
- {
- GameObject ui = Instantiate(go);
- ui.GetComponent<BasePanel>()?.OnInitWindow();
- ui.transform.SetParent(m_UIRoot.transform);
- RectTransform rect = ui.GetComponent<RectTransform>();
- rect.localPosition = Vector3.zero;
- rect.offsetMax = Vector2.zero;
- rect.offsetMin = Vector2.zero;
- rect.localRotation = Quaternion.identity;
- rect.localScale = Vector3.one;
- m_UIList.Add(uiName, ui);
- }
- return go;
- }
- }
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