GameManager.cs 1.5 KB

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  1. using Assets;
  2. using LitJson;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEngine.Networking;
  7. using UnityEngine.SceneManagement;
  8. using YooAsset;
  9. public class GameManager : MonoBehaviour
  10. {
  11. public static GameManager Instance { get; private set; }
  12. private UIManager m_UIManager;
  13. private AudioManager m_AudioManager;
  14. private ScenesManager m_ScenesManager;
  15. private YooAssetManager m_YooAssetManager;
  16. private CharacterManager m_CharacterManager;
  17. private StepManager m_StepManager;
  18. private LoginRequest m_LoginRequest;
  19. private async void Awake()
  20. {
  21. Debug.Log("½øÈëGameManager");
  22. if (GameManager.Instance != null)
  23. {
  24. Destroy(gameObject);
  25. return;
  26. }
  27. Instance = this;
  28. DontDestroyOnLoad(gameObject);
  29. m_YooAssetManager = gameObject.AddComponent<YooAssetManager>();
  30. m_ScenesManager = gameObject.AddComponent<ScenesManager>();
  31. m_UIManager = gameObject.AddComponent<UIManager>();
  32. m_AudioManager = gameObject.AddComponent<AudioManager>();
  33. m_CharacterManager = gameObject.AddComponent<CharacterManager>();
  34. m_StepManager= gameObject.AddComponent<StepManager>();
  35. m_LoginRequest = gameObject.AddComponent<LoginRequest>();
  36. LoginRequest.Instance.MacLoginRequest();
  37. if (LoginRequest.Instance == null)
  38. {
  39. Debug.Log(1);
  40. }
  41. }
  42. public GameManager GetGameManager() { return this; }
  43. }