111200.prefab 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &159868902558750096
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 5213106726554036372}
  12. - component: {fileID: 8661967285097069885}
  13. - component: {fileID: 4820556778488230234}
  14. m_Layer: 6
  15. m_Name: A_111201
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &5213106726554036372
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 159868902558750096}
  28. m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
  29. m_LocalPosition: {x: -0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 5811231876245572016}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!137 &8661967285097069885
  36. SkinnedMeshRenderer:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 159868902558750096}
  42. m_Enabled: 1
  43. m_CastShadows: 1
  44. m_ReceiveShadows: 1
  45. m_DynamicOccludee: 1
  46. m_MotionVectors: 1
  47. m_LightProbeUsage: 1
  48. m_ReflectionProbeUsage: 1
  49. m_RayTracingMode: 3
  50. m_RayTraceProcedural: 0
  51. m_RenderingLayerMask: 257
  52. m_RendererPriority: 0
  53. m_Materials:
  54. - {fileID: -177184838291553874, guid: db7d8ddc44369224aa9c15e754a7a35f, type: 3}
  55. m_StaticBatchInfo:
  56. firstSubMesh: 0
  57. subMeshCount: 0
  58. m_StaticBatchRoot: {fileID: 0}
  59. m_ProbeAnchor: {fileID: 0}
  60. m_LightProbeVolumeOverride: {fileID: 0}
  61. m_ScaleInLightmap: 1
  62. m_ReceiveGI: 1
  63. m_PreserveUVs: 0
  64. m_IgnoreNormalsForChartDetection: 0
  65. m_ImportantGI: 0
  66. m_StitchLightmapSeams: 1
  67. m_SelectedEditorRenderState: 3
  68. m_MinimumChartSize: 4
  69. m_AutoUVMaxDistance: 0.5
  70. m_AutoUVMaxAngle: 89
  71. m_LightmapParameters: {fileID: 0}
  72. m_SortingLayerID: 0
  73. m_SortingLayer: 0
  74. m_SortingOrder: 0
  75. serializedVersion: 2
  76. m_Quality: 0
  77. m_UpdateWhenOffscreen: 1
  78. m_SkinnedMotionVectors: 1
  79. m_Mesh: {fileID: 7669472405042841679, guid: db7d8ddc44369224aa9c15e754a7a35f, type: 3}
  80. m_Bones:
  81. - {fileID: 0}
  82. - {fileID: 0}
  83. - {fileID: 0}
  84. - {fileID: 0}
  85. - {fileID: 0}
  86. - {fileID: 0}
  87. - {fileID: 0}
  88. - {fileID: 0}
  89. - {fileID: 0}
  90. - {fileID: 0}
  91. - {fileID: 0}
  92. - {fileID: 0}
  93. - {fileID: 0}
  94. - {fileID: 0}
  95. m_BlendShapeWeights: []
  96. m_RootBone: {fileID: 0}
  97. m_AABB:
  98. m_Center: {x: 0.00048020482, y: -0.31448424, z: -0.004645206}
  99. m_Extent: {x: 0.20244905, y: 0.38907683, z: 0.1335386}
  100. m_DirtyAABB: 0
  101. --- !u!114 &4820556778488230234
  102. MonoBehaviour:
  103. m_ObjectHideFlags: 0
  104. m_CorrespondingSourceObject: {fileID: 0}
  105. m_PrefabInstance: {fileID: 0}
  106. m_PrefabAsset: {fileID: 0}
  107. m_GameObject: {fileID: 159868902558750096}
  108. m_Enabled: 1
  109. m_EditorHideFlags: 0
  110. m_Script: {fileID: 11500000, guid: cae680f72129422489585e0071d902d7, type: 3}
  111. m_Name:
  112. m_EditorClassIdentifier:
  113. bones:
  114. - CC_Base_R_ThighTwist01
  115. - CC_Base_Waist
  116. - CC_Base_Spine01
  117. - CC_Base_R_CalfTwist02
  118. - CC_Base_R_CalfTwist01
  119. - CC_Base_Spine02
  120. - CC_Base_R_ThighTwist02
  121. - CC_Base_R_Foot
  122. - CC_Base_L_CalfTwist02
  123. - CC_Base_L_ThighTwist02
  124. - CC_Base_L_Foot
  125. - CC_Base_L_ThighTwist01
  126. - CC_Base_Hip
  127. - CC_Base_L_CalfTwist01
  128. rootBones: CC_Base_Hip
  129. --- !u!1 &6624359880167461642
  130. GameObject:
  131. m_ObjectHideFlags: 0
  132. m_CorrespondingSourceObject: {fileID: 0}
  133. m_PrefabInstance: {fileID: 0}
  134. m_PrefabAsset: {fileID: 0}
  135. serializedVersion: 6
  136. m_Component:
  137. - component: {fileID: 5811231876245572016}
  138. m_Layer: 6
  139. m_Name: 111200
  140. m_TagString: Untagged
  141. m_Icon: {fileID: 0}
  142. m_NavMeshLayer: 0
  143. m_StaticEditorFlags: 0
  144. m_IsActive: 1
  145. --- !u!4 &5811231876245572016
  146. Transform:
  147. m_ObjectHideFlags: 0
  148. m_CorrespondingSourceObject: {fileID: 0}
  149. m_PrefabInstance: {fileID: 0}
  150. m_PrefabAsset: {fileID: 0}
  151. m_GameObject: {fileID: 6624359880167461642}
  152. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  153. m_LocalPosition: {x: 0, y: 0, z: 0}
  154. m_LocalScale: {x: 1, y: 1, z: 1}
  155. m_Children:
  156. - {fileID: 5213106726554036372}
  157. m_Father: {fileID: 0}
  158. m_RootOrder: 0
  159. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}