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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CharacterDressRender : MonoBehaviour
- {
- public object gameObject;
- public Good good;
- public void Dispose()
- {
- if(gameObject as GameObject)
- {
- GameObject go = gameObject as GameObject;
- GameObject.Destroy(go);
- }
-
- }
- }
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